Monster House

How about a near-surface sandstone aquifer where the water constantly dripping down wreaks havoc on torches, and where a bend in the entrance tunnel traps carbon dioxide gas or methane gas which either extinguishes torches or turns them into fuses for a deadly bang!

With high Con and darkvision, a troll should have no problem negotiating a short gas pocket in the dark to go out and get its food, and it's got plenty of water to drink, though it might be so laden with sulfur as to cover the troll's scent and thwart tracking dogs.
 

log in or register to remove this ad


Oh! Oh! or this: a cave in the desert, where the temperature is extreme outside, but moderate in the cave. The cave I have in mind is hewn through the action of blowing sand. The scouring action of the sand keeps the cave's walls and floor problematically smooth and deals damage to anyone in the cave, maybe 1-2 points per round. Rainfall would be apt to collect in the deepest part of the cave, away from the scouring sand/wind. Howling winds make Listen and Spot checks difficult.
 

John Q. Mayhem said:
Is a troll really smart enough for that, Arbiter?

I hadn't really concieved of it as a place that the troll would design, but only one that it might have stumbled across, and after finding that nobody came to run it out, it stayed there. The bonus is that, sometimes, it finds adventurers cooked medium rare in the entrance tunnel and, all of a sudden, the air there is breathable for a few days.
 

Great thread!

So, the troll is a shaman and a cannibal. He was pushed out of his homelands, and found himself at odds with the local farming community. After a particularly nasty battle with three of the lead temple priest's sons, the troll was severly wounded by learned of its ability to recover from devastating wounds (it had never been impaled on a pitchfork before). During this battle, one of the sons (the blacksheep of the religious family - a rogue) read a scroll which summoned a hellhound. The hellhound scarred the troll with flames, and was mortally wounded when the troll threw it off a cliff. During the fight, the rogue was also tossed off the cliff, and presumed dead. The other two brothers, one missing an eye, were forced to retreat.
At the bottom of the cliff the troll found the rogue and hellhound barely alive. Though it was dim, the troll realized the rogue might be worth more alive than dead. And though it was mighty hungry, the troll was awed by this mere dog which had left it scarred for life. So the troll nursed the hellhound back to life (though it walks with a limp and lost ability to breathe fire) and it has a cold truce with the troll. The rogue, on the other hand, suffered a broken back and cannot move - the troll dragged him back to its riverside cave to interrogate him. The troll installed the shards of glass originally to keep the rogue from dragging himself to the river, but now the troll simply likes the sparkling effect. The troll brings scraps of food for the rogue, keeping him alive with the promise of returning him to his brothers, in exchange for details on the temple. The troll has become enamored of the idea of religion and trys (unsuccessfully) to mimic the rituals as the rogue describes to him. Both of the rogue's brothers are terrified after their last fight and presume their brother to be dead -- they won't even think about hunting the troll.
 

QuickLeaf that is a really good set up.
Shiny glass is practical and pretty. I wouldnt want to go into a troll lair for fun, but if i had to, then these examples would at least make it stand out from the other bajillion monster lairs we have explored in this game. Im not saying that my Dm has ever been lazy, or that i myself when i Dm am unimaginative, but the way i see it, fresh minds bring fresh ideas, and a lair designed by someone outside my group should be noticably different, and so add just a bit of flavor to the entire campaign overall.
 

Remove ads

Top