How does this look, by the rules?
Trap Door Spider
Large vermin
Hp: 4d8+4
Init +3
Speed: 40 (climb 20)
AC: 14
Bite: +6
Damage: 1d8+5
10/10/5
Poison, Temeresence, Pluck
Fort: +5, Ref: +4, Will +1
Ability: Str 18, Dex 17, Con 12
Skills: Climb +4, Hide +13, spot +10
Cr: 5
Trap Doors often lurk in underground holes, with clotted lumps of web-linked foilage as their trap door.
Combat:
Generally, Trap Doors simply pounce, and snatch their victims.
Tremeresence (ex) Trap Door spiders have tremerescence 30'.
Pluck (ex) At an attack, usually a surprise, a Trap Door Spider may make a grapple wihtout an attack of opportunity. If it wins, it may drag the grappled oponent five feet, usually into it's den.
Poison (Ex) Fort Save (DC 16) or 1d6 str, secondary damage 1d6 str.
I would give it Improved Grab, too, for when it has prey in it's hole, but I wasn't sure if that was over the top.
Trap Door Spider
Large vermin
Hp: 4d8+4
Init +3
Speed: 40 (climb 20)
AC: 14
Bite: +6
Damage: 1d8+5
10/10/5
Poison, Temeresence, Pluck
Fort: +5, Ref: +4, Will +1
Ability: Str 18, Dex 17, Con 12
Skills: Climb +4, Hide +13, spot +10
Cr: 5
Trap Doors often lurk in underground holes, with clotted lumps of web-linked foilage as their trap door.
Combat:
Generally, Trap Doors simply pounce, and snatch their victims.
Tremeresence (ex) Trap Door spiders have tremerescence 30'.
Pluck (ex) At an attack, usually a surprise, a Trap Door Spider may make a grapple wihtout an attack of opportunity. If it wins, it may drag the grappled oponent five feet, usually into it's den.
Poison (Ex) Fort Save (DC 16) or 1d6 str, secondary damage 1d6 str.
I would give it Improved Grab, too, for when it has prey in it's hole, but I wasn't sure if that was over the top.