The title doesn't really do this post justice. Me, I am a big fan of them and I am the DM of our 4e group. My players? Meh. Trouble is, I want to get them to use them but they don't/won't (we use a VTT so they see monster names straight off in tooltips and don't generally bother beyond that; I am working on removing the names). Today, I had a long discussion with one of the players who says he sees a fatal flaw in them. Now, he says, assume that a party is fighting trolls and no-one has managed to roll high enough on a Monster Knowledge check to know about the regen/fire/acid thing. That is heading to a TPK and for what? Essentially, the party gets killed thanks to one bad die roll each.
M'yeah but it's unlikely. For starters, in my game, I make a passive check for everyone at the start of the encounter and then call for additional checks if something unusual (say, a wound closing up) happens. (Trolls are a poor example because the regen/fire/acid thing is known to anyone who makes a Nature check at DC 15; that's anyone trained in Nature for my passive checks.)
From that discussion today, I get the feeling that I should be simply saying "Oh yeah, you're X level. You know all about Monster Y." But me, I see all that embodied in the Monster Knowledge check (the level thing is even in there, as you had half your level to the die roll).
So we have me (the DM) wanting to use Monster Knowledge checks to separate the characters' knowledge from the knowledge of our players, garnered from nigh on 30 years of D&D monster lore. And then we have my players, wanting to just get stuck in, see the word "Troll" and then start applying fire and acid attacks for no reason I can see.
How do other DMs play it?
M'yeah but it's unlikely. For starters, in my game, I make a passive check for everyone at the start of the encounter and then call for additional checks if something unusual (say, a wound closing up) happens. (Trolls are a poor example because the regen/fire/acid thing is known to anyone who makes a Nature check at DC 15; that's anyone trained in Nature for my passive checks.)
From that discussion today, I get the feeling that I should be simply saying "Oh yeah, you're X level. You know all about Monster Y." But me, I see all that embodied in the Monster Knowledge check (the level thing is even in there, as you had half your level to the die roll).
So we have me (the DM) wanting to use Monster Knowledge checks to separate the characters' knowledge from the knowledge of our players, garnered from nigh on 30 years of D&D monster lore. And then we have my players, wanting to just get stuck in, see the word "Troll" and then start applying fire and acid attacks for no reason I can see.
How do other DMs play it?