Infiniti2000
First Post
I stand (sit) corrected about passive knowledge checks, but it seems like an inconsistency. I'll have to reread the rules on those later to unravel my opinion on them. 

As a corollary, a creature knows exactly what effects it is subject to. I would think, therefore, it would know exactly how its own powers affected others. I agree it's left unsaid in the rules, but I think it's a reasonable approach that is at least supported by a corollary.I would say generally PCs will be able to gauge the results of their attacks. <snip>
Trouble is, I want to get them to use them but they don't/won't
So we have me (the DM) wanting to use Monster Knowledge checks to separate the characters' knowledge from the knowledge of our players, garnered from nigh on 30 years of D&D monster lore.
And then we have my players, wanting to just get stuck in, see the word "Troll" and then start applying fire and acid attacks for no reason I can see.
How do other DMs play it?
If you want to separate character knowledge from player knowledge, attempting to force a game mechanic on players to do so is poor form. Just change the appearance of the creature while still using Troll stats if you want to shake them up. Or use trolls that are vulnerable to cold or something like that.
I stand (sit) corrected about passive knowledge checks, but it seems like an inconsistency. I'll have to reread the rules on those later to unravel my opinion on them.![]()
keterys said:I ran a tournament at a local store recently where there were 5 encounters to play in 4 hours, so I predid the monster knowledge information so I could just look at people's scores (I had them give then to me at the beginning) and hand a sheet out to the people who knew the most and move on without such clogging up the game. Worked like a charm.
Btw, Trolls are waaaay to boring as written. Was no threat at all.![]()