Just wondering....
Do you guys really give your players all that information on a knowlege roll?
I never do, am I being too stingy?
I think per the PHB you get:
Name, Type and Keywords at 15
Powers at 20
Resistances and vulnerabilities at 25.
For example on the Moutain Psudodragon I would give out:
15: Moutain Psudodragon, Beast (Reptile) and the Lore.
20: 15 Info + "You know they have a bite and a Poison Tail Sting. Plus they are highly manuverable in the air, can turn invisible and have been known release poision clouds when they die."
25: 20 Info + No special resistances or vulnerabilities.
That's all the players get. No numbers, no defenses just the basics so they know generally what to expect.
I'm I being too stingy with my info?
Just wondering how everyone else plays this...
I don't give out much information at all to my players. My current campaign that have gotten to level 9 I haven't had a single knowledge roll because I have discouraged it. Slowing down combat with a lot of knowledge rolls feels very unnatural and weird.
On the other hand, I explain abilities after they are used so it's clear what is happening in game mechanical terms. In addition, if I get a plain question: "are they undead", I usually answer it if there isn't a specific reason to withhold the information.
I often give the players hints about what defenses are high/low so the archer doesn't waste his arrows on the soldiers walking in formation.

Regarding giving information about powers - why should the players have all the information for free. I like to have them work for it. It makes it more exciting meeting new monsters and it really feels more natural.