Lackhand said:I actually take more fault with this footnote than the rest of the post. It suggests that I've taken away a very different message from the conversations in which "Make it up!" has been a reply than you have. Balance, in the service of the protagonists, is a very plot-centric, player-involved use. Deciding how well the cat balances/hides/sneaks matters; the rules for how well a wizard's familiar serves him need to be at least sketched out.
Is that the same as the combat stats of a cat, though? A wizard could have a sparrow familiar, but do we need to know the sparrow's initiative check, except in the most extreme of situations?
Current game, we have a sorcerer who uses his familiar to deliver touch spells; initiative order matters; so do all of its other combat stats.
Arbitrary decisions that a monster does or doesn't "need" a stat because "Who would ever use it?" are almost guaranteed to result in bad or missing rules. Combat stats for the cat? What happens when one familiar attacks the other? Or when a raven attacks a druid in mouse form? Or when someone tosses Enlarge on a housecat, and you want the stats to properly scale? Or Awakens a porcupine? Or...
The only selling point D&D has over WOW and other online games is that D&D is limited only by the imagination of players. A decision that the only action which matters/can occur in a game is straight-up combat is a very poor one, and if the 4e Monster Manual is entirely based on "These monsters exist to provide for interesting combat encounters, and that's that", it will be the least useful iteration of that classic tome.