Monster Manual II v.3.5?

I agree witht he consensus, but I wouldn't be surprised if a couple of the monsters got updated at some point or another in new products. Over all I think they'll leave it.

And elemental wierds rock my world...
 

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Nightfall said:
Only two things I enjoyed about MM II. Spell Stiched and Death Knights. The rest was just...eh.

SCORPIONFOLK!......of course they were just rip-offs of the CC sandmasker (at least the art was a little better ;) )
 

NarlethDrider said:
SCORPIONFOLK!......of course they were just rip-offs of the CC sandmasker (at least the art was a little better ;) )
... and which were ripoffs of the manscorpions from X4 or X5.

C'mon, this is D&D: there are very few original ideas! ;)
 

Darkness, yep but even better is spell-stitched Unhallowed Death Knights.

Nar,

Yeah forgot about them and the "Razor" boar.

Der,

Hey I'm an original idea! :p :)
 




NarlethDrider said:
(at least the art was a little better ;) )
A little?! :eek:

The MMII is a nice book. Some good ideas, some good ideas poorly implemented, and some bad ideas poorly implemented. Same goes for the art itself. Ranges from Drool inducing to - I have a fork in my eye. :p
 


There's no reason for a 3.5e MMII, since the conversion document covered the major changes (which weren't all that major). If they want to release another book of monsters, they'll just call it something else. Although all the good alliterative names may have all been taken already. :)

On a side note, I am almost certain that quite a few of these monsters were initially created as the product of one of the old 1e monster generator tables, and the designers just used that as a springboard. The braxat, for instance with its hodgepodge of off-the-rack special abilities (psionics, spell-like abilities, breath weapon, damage reduction, etc) and its piecemeal description that combines features from a bunch of different animals (lizard, rhino, spiny beetle) reminds of the sort of awesome creatures I'd create rolling percentile dice and consulting a gygaxian table back when I was 12. Still, the monster sounds interesting to toss against the PC's and I'm longing for them to get tough enough to face a few braxat warriors. I actually designed a monster class based off of it.

Same goes for the avalokia. Looks like a bunch of random abilities rolled together (happens to have the same fire-resistant slippery slime that the boggle has). It sounds like a brilliant idea for a new evil monster race, but I bet the crappy picture turns off a lot of folk right away. I can tell the artist is just going from the text description and the designer's aren't calling him back and saying "no, that's not really what it's supposed to look like--go check out the original drawing for it in Dragon magazine." It also lacks any ability to do what the descriptive text advertises: create powerful undead servants.

The tauric template and thri-keen I was very keen on, but they went and stuck those critters in other books, giving me some regret about this purchase later. And desmodu, man, they gotta get a better picture if they're going to keep using that race. I guess my biggest beef, though, is that there are too many monsters that are just mindless, savage, attack-on-sight beasts. I prefer critters that employ weapons, magic items, and their wits.
 
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