Monster Manual III Errata

Shade

Monster Junkie
Wow, this appears to be their buggiest monster book yet. I've barely scratched the surface, and have already found the following problems. I'll keep updating it as I uncover more errata. Feel free to post any that you find, and I'll compile it and send it to WOTC.

Astral Stalker: Add Extraplanar subtype.

Brood Keeper: Given a poison attack but no poison details.

Chraal: Add Extraplanar subtype.

Cinder Swarm: Add Extraplanar subtype.

Deathshrieker: The stat block lists 1d8 Cha drain, while the combat text lists 1d4 Cha drain. Treasure line is incorrectly listed as "solitary".

Dinosaur, Battletitan: Add "Riding a battletitan requires an exotic saddle. A
battletitan can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check."

Dracotaur: Remove "Proficient with light armor" from Weapon and Armor Familiarity.

Dread Blossom Swarm: Organization line lists pair (2-4).

Dust Wight: Change "Improved Natural Weapon" to "Improved Natural Attack" on feats line.

Elemental, Storm: Elder and greater appear to have been reversed on the tables for the shock and thunder and lightning abilities.

Gerviar: No attack given for Improved Natural Attack.

Goblin, Forestkith: Add "Natural Weapons: bite (1d4)" to Foresthkith Goblins as characters section.

Golem, Alchemical: Remove "(can't run)" from the speed line.

Golem, Gloom: This may be intentional, but the gloom golem does not have any spell exceptions to its immunity to magic ability.

Golem, Hangman: Change hit dice to d10s rather than d8s. Remove "(can't run)" from the speed line.

Golem, Mud: Remove "(can't run)" from the speed line.

Golem, Shadesteel: The first paragraph of the combat section simply restates that of all golems.

Grimweird: Chage "for the Will save to remove a negative level" to "for the Fort save to remove a negative level".

Harpoon Spider, Dread: Change "2 claws +2 ranged" to "2 claws +7 ranged" on Full Attack line.

Justicator: Add Extraplanar subtype.

Living Spell Template: In the Attacks section, elminate all sizes except Medium, Large, and Huge from the table, as living spells only fall into those three size categories.

Living Dictum, Living Holy Word and Living Word of Chaos: Add alignments (LN, NG and CN respectively).

Lizardfolk, Poison Dusk Lieutenant: Change initiative from "4d8+12 (33 hp)" to "+7". The statistics block indicate that longstrider has been cast, yet the creature only typically prepares magic fang.

Lumi: Add Extraplanar subtype.

Lumi Crusader: Change Challenge Rating from CR 8 to CR 10.

Mivilorn: The stat block says it is from Pandemonium, but the text claims "mivilorn thrives when fending for itself on the plane of Acheron". Replace "mouth (which has damage reduction 15/bludgeoning" with "mouth (which has damage reduction 15/piercing or slashing". Change the initiative for the elite demon war mount to +0, as its Dex is only 11. Change "Die Hard" to "Diehard" on feats line.

Necronaut: Change "Improved Natural Weapon" to "Improved Natural Attack" on feats line. Change "A necronaut speaks Infernal" to "A necronaut speaks Abyssal".

Night Twist: Skills line reads "Survival +17 Survival +9 (+11 aboveground). In the death curse ability, replace "victim of a night twist's victim" with "victim of a night twist's death curse".

Ogre, Skullcrusher Sergeant: Add "+17 melee (2d6+9/x3)" after lance on Attack line.

Phoelarch and Phoera: The vazalkyon sidebar should also recommend replacing their Ignan language with Auran.

Quaraphon: Change "Improved Natural Weapon" to "Improved Natural Attack" on feats line. No bonus languages are given in the "as characters" section.

Quaraphon Bully: Add (+4 Str bonus) after longbow on Attack and Full Attack lines. Change "Improved Natural Weapon" to "Improved Natural Attack" on feats line. Remove uncanny dodge from Combat section, as its text is included in the improved uncanny dodge ability.

Rage Drake, Fiendish: Init should be +7.

Rakshasa, Naztharune: Remove evasion and uncanny dodge, as they are extraneous to improved evasion and improved uncanny dodge. Replace sneak attack text with: "A naztharune rakshasa can make a sneak attack like a rogue, dealing an extra 6d6 points of damage whenever a foe is denied its Dexterity bonus or when the naztharune rakshasa is flanking."

Rejkar: Add Extraplanar subtype. (It should probably also have the Evil subtype, since it is lawful evil and hails from the Nine Hells).

Roper, Prismatic: No duration for paralysis.

Rot Reaver: Change Weapon Focus (handaxe) to Weapon Focus (cleaver).

Runehound: The Extended Reach ability appears superfluous at first glance. According to the description, it appears that the Space/Reach line should be 5 ft./5 ft. (10 ft. with bite).

Salt Mummy: AC is listed as 18 (-1 Dex, +19 natural). So, either its AC is 28, or its natural armor bonus is +9. Since its touch AC is also 18, I'm assuming the latter. Change "Improved Natural Weapon" to "Improved Natural Attack" on feats line.

Seryulin: Environment given as Underground instead of aquatic.

Shimmerling Swarm: Change organization line to "Solitary, pack (2-4 swarms), or colony (5-8 swarms)".

Shredstorm: The Attack and Full attack lines list the swarm damage as 3d6, while the Combat section lists it as 4d6.

Siege Crab: Add "touch 14, flat-footed 37" to AC line.

Slaughterstone Behemoth: Initiative should be +0.

Slaughterstone Eviscerator: Initiative should be +0.

Spellwarped Creature Template: The resistance spell absorption quality is not given a duration.

Splinterwaif: The splinterwaif's environment is temperate hills, while its advanced form, the splinterwaif knave, is temperate plains. Since they associate together, they should probably be the same.

Ssvaklor: Change "Improved Natural Weapon" to "Improved Natural Attack" on feats line. No duration for paralysis.

Topiary Guardian: Although the description states "druids find them distasteful at best, and an abomination at worst", the In Faerun section (and the battlebriar entry) state that they are found "where druids convene" and it temples dedicated to nature deitys. The entry includes a template, yet the template is not listed in the table of templates at the back of the book.

Troll, War: Type should be giant, not monstrous humanoid.

Vasuthant, Horrific: Chage "damage resistance 15/magic" to "damage reduction 15/magic". Change Advancement line to: "26-34 HD (Gargantuan); 35-48 (Colossal)".

Visilight: Add Extraplanar subtype. Add darkvision 60 ft. to SQ line.

Voidmind Grimlock: Combat Reflexes and Great Fortitude should be noted as bonus feats.

Warforged Charger: In the "Warforged Chargers As Characters" section, change references to "Adamantine-Laced Body" to "Adamantine Body", which is its name in the MM3.

Woodling Monitor Lizard: Missing Treasure and Alignment lines. (probably "None" and "Always neutral").

Yugoloth, Mezzoloth: Replace "teleport without error to make a getaway" with "greater teleport to make a getaway".

Yugoloth, Nycaloth: Caster level is missing for spell-like abilities.

Yugoloth, Nycaloth Commander: Caster level is missing for spell-like abilities.
 
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The deathshrieker and the Rakshasa thing are the most troubling to me. I don't have the book yet, but I've heard a few things:

The Rakshasas seem to have vulnerability to crossbow bolts instead of DR - is that correct?
Assuming it was not changed in the book from the preview (likely that it was not changed), the Dracotaur as characters writeup says they are proficient with light armor - as they are dragons, they would not normally receive armor proficiency unless they spend a feat (which was done correctly in the monster writeup).
 

Don't worry about the rakshasas...they have damage reduction x/good and piercing, just like the standard rakshasa.

Dracotaur is still incorrect, as it was in the preview.

Another huge problem: the nycaloth and nycaloth commander lack a caster level for their spell-like abilities. :(
 


Indeed. The new rakshasas are actually pretty cool. It is too bad that the nathzarune is so poorly written and/or edited. It appears that they just cut and pasted the bulk of the shadowdancer prestige class and some other rogue abilites right into its description.
 

Runehound: The Extended Reach ability appears superfluous at first glance. According to the description, it appears that the Space/Reach line should be 5 ft./5 ft. (10 ft. with bite).

Shredstorm: The Attack and Full attack lines list the swarm damage as 3d6, while the Combat section lists it as 4d6.
 

Thanks. I added 'em as well as a few more I found.

And although it isn't technically errata, I found this humorous. Although the shadesteel golem's (love that name ;) ) description mentions several times that it is often mistaken for undead, and its tactics take advantage of this confusion, its italicized description specifically mentions that it is a construct made of metal. :\
 




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