It's always interesting to get a book as controversial as Monster Manual IV. When opinion is so divided about it, it really makes me wonder what I'll think of it. Well, Monster Manual IV arrived in Ballarat last week, and so did my most recent pay packet. They said hello to each other, and I now have a new book - and a little less money.
Monster Manual IV makes use of the new stat block forum that debuted some time ago in Dungeon magazine and the DMG2. In addition, it significantly expands upon the ecology and description of each monster. Where, in the original Monster Manual, you might get a paragraph or two, Monster Manual IV expands this out to fill perhaps two or three pages.
The most significant addition, from my point of view, is the addition of a "Lore" section to each creature, which quickly allows the DM to judge how much the PCs know about a monster based on their Knowledge checks. This is a wonderful addition, and has already proved useful in my game. Indeed, enough so, that I wish it was there for all existing creatures as well!
There is a shift in philosophy from previous monster books here. Where once the purpose of a Monster Manual was to give just a grab-bag of monsters, in the hope that the DM could find some of them good for their own usage, Monster Manual IV is far more interested in aiding the DM to integrate the monster into their game, in providing linked groups of monsters so that adventures and campaigns can thematically use such, and in providing "ready-to-go" material for the harried DM.
The fourth Monster Manual also takes the opportunity to expand upon popular existing creatures, such as the Drow, Ogres and Githyanki. It does this by not only providing advanced creatures (with class levels), but in taking time to expand the description of their culture and organisation. It's interesting to contrast this information to the original Monster Manual. New players, in particular may find this expanded material very useful for their games.
In general, I'm quite in favour of these changes to the format. I've been using the new stat block for over a year now, and I find it quite superior to the old. I delight in the expansion of existing monsters, for even if I could theoretically create the monsters myself, I find it easier to just take them from the book. In addition, the expanded notes on encounters, society and organisation make the use of these new monsters much, much easier for me as a DM, as I find myself more and more pressed for time to create exciting adventures.
In specific? Well, there it gets interesting.
Cheers!
Monster Manual IV makes use of the new stat block forum that debuted some time ago in Dungeon magazine and the DMG2. In addition, it significantly expands upon the ecology and description of each monster. Where, in the original Monster Manual, you might get a paragraph or two, Monster Manual IV expands this out to fill perhaps two or three pages.
The most significant addition, from my point of view, is the addition of a "Lore" section to each creature, which quickly allows the DM to judge how much the PCs know about a monster based on their Knowledge checks. This is a wonderful addition, and has already proved useful in my game. Indeed, enough so, that I wish it was there for all existing creatures as well!
There is a shift in philosophy from previous monster books here. Where once the purpose of a Monster Manual was to give just a grab-bag of monsters, in the hope that the DM could find some of them good for their own usage, Monster Manual IV is far more interested in aiding the DM to integrate the monster into their game, in providing linked groups of monsters so that adventures and campaigns can thematically use such, and in providing "ready-to-go" material for the harried DM.
The fourth Monster Manual also takes the opportunity to expand upon popular existing creatures, such as the Drow, Ogres and Githyanki. It does this by not only providing advanced creatures (with class levels), but in taking time to expand the description of their culture and organisation. It's interesting to contrast this information to the original Monster Manual. New players, in particular may find this expanded material very useful for their games.
In general, I'm quite in favour of these changes to the format. I've been using the new stat block for over a year now, and I find it quite superior to the old. I delight in the expansion of existing monsters, for even if I could theoretically create the monsters myself, I find it easier to just take them from the book. In addition, the expanded notes on encounters, society and organisation make the use of these new monsters much, much easier for me as a DM, as I find myself more and more pressed for time to create exciting adventures.
In specific? Well, there it gets interesting.
Cheers!