Monster Manual IV - an ongoing review

coyote6 said:
Regarding the classed monsters -- I think a book dedicated to those kinds of monsters (and other variants -- templates, subraces, etc.) would be great (especially if some of them were given in an abbreviated, but easy-to-use, format; e.g., a drow/orc/githyanki assassins/scouts/knights at several different levels, maybe in a table of some sort). Then, when I need a quick & dirty orc raiding party, I can bust out "Menaces & Minions", and use 'em. However, as part of a regular monster collection, it's kind of bleh for me, at least as it was implemented in MMIV.
Pants already quoted you for truth, but that doesn't make it any less true.

Demiurge out.
 

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Conclusion
Monster Manual IV represents a brave new step by Wizards in the realm of monster publishing. Far more emphasis is given to monsters that are usable as-is. Sample encounters, maps, the new format: all work much better for people who just want to use the monsters, rather than spend time altering them first. It is possible to customise the monsters, although I don't think it is quite as easy as before.

Mechanically, MMIV has some brilliant innovations and really hammers home the point that lots of complicated abilities are not needed for interesting monsters. One or two simple abilities are often enough to distinguish a monster and cause more variation in how it is played than you might think.

It is obvious that MMIV follows the trend of providing more background information for DMs, as we have also seen in the presentation of classes, prestige classes and magic items. I appreciate the effort being spent here, but I'm not entirely sure of the results. Some of the material is great, but other seems to be there just to fill up space.

Ultimately, I do like MMIV. I really like the Spawn of Tiamat. I like the design philosophy for the new monsters. If it is not totally successful as a book, it is not because Wizards have been timid. Monster Manual V, which will be released in 2007, should be an interesting book indeed, as they continue to innovate in the field of new monsters.
 

Have to agree with you in the main, Merric. MMIV was pretty good and the format is much better. I would rather have fewer monsters with more information (thus more adventure hooks) than lots of monsters I am likely never to use with no interesting "fluff".

The only thing I will disagree with you on is the Spawn of Tiamat but that's just a matter of taste (and my irrational hatred of anything that smacks of Dragonlance).
 

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