demiurge1138 said:On a totally unrelated note, I have to disagree with you that the game doesn't need a zern because it has the daelkyr. For one thing, not everyone uses Eberron. For another, daelkyr are the highest of high level threats. The zern maintain some of that master-mutant-manipulator flavor for mid-level PCs, which I like, and are more interesting, mechanics wise, an explanation for where aberrations come from than simply "an evil wizard did it".
The zerns are great. Lots of transformational powers to confound the players, and get them to think "what the hell are we dealing with"? With their thralls, mutations, and implants, they serve much the role that illithids do, without the hassles--no one-trick pony mind blasting, no paper-tiger hit points, and no folks bent out of shape that WotC (wisely) decided not to incorporate psionic rules into their monster manuals. They're also one of the relatively few monsters out there that actually have good defenses against SR-proof spells like web and entangle.
The only trick is finding a suitable mini. Think I'll use the half-illithid lizardfolk.