Nebulous
Legend
I've found that a good trap can be the tipping scale in an encounter, no matter how tough the PCs are. Especially a trap they can't escape or deactivate and that does not harm the monsters but hurts the PCs. I would use such a combo sparingly, but if you want to kill players "legally" without throwing Orcus at them, that's a good way to do it.
Also, expecting to kill 4e characters at full strength, all Dailies and all HS is just about impossible. I would wait until they're down on resouces before you spring the nasty stuff.
And coup de grace. Players will whine and moan and bitch about this, but given that a PC can spring up the next round and be just as dangerous when he/she was dying 6 seconds ago is incentive for *smart* monsters to make sure that PC doesn't stand up again.
I see players say "But why would that hobgoblin attack the downed rogue when there is a fighter right beside him?" Well, is it abusing metagame knowledge to know that the leader will give that rogue a two HS boost within seconds if i DON'T try to kill him?
Also, expecting to kill 4e characters at full strength, all Dailies and all HS is just about impossible. I would wait until they're down on resouces before you spring the nasty stuff.
And coup de grace. Players will whine and moan and bitch about this, but given that a PC can spring up the next round and be just as dangerous when he/she was dying 6 seconds ago is incentive for *smart* monsters to make sure that PC doesn't stand up again.
I see players say "But why would that hobgoblin attack the downed rogue when there is a fighter right beside him?" Well, is it abusing metagame knowledge to know that the leader will give that rogue a two HS boost within seconds if i DON'T try to kill him?