Raven Crowking
First Post
Thanks. Your elucidation of the setup is far clearer than my own.
So, still waiting for Example One.
RC
So, still waiting for Example One.
RC
Holy crap, this whole guarded/hidden/trapped conversation is absolutely ridiculous. If you want to be super literal then no, there's no such thing as an unguarded/unhidden/untrapped treasure because there'll always be some roadblock to getting it.
RC said:We might also be able to put the whole "Everything in the module will automatically be found/recovered" meme to rest, at least in terms of 1e.
The problem is RC, we have very good evidence that THIS IS THE TRUTH. This is how a number of players INCLUDING GYGAX'S own actually played.
Greyhawking an adventure is hardly a new term.
The really, really funny thing is, in Bullgrit's thread, it was pointed out numerous times, two very important facts that you continually ignore in your quest. One: You could find half the treasure and still get the same results. Two: NO xp for magic items was included. Finding even half the magic listed would net far more than all the treasure listed combined.
The fact that you consider a silver baton in a torch holder to be "hidden" speaks far more about your intention to be deliberately obtuse than to any actual facts in the matter. I mean, come on. A silver stick, in plain sight, hanging on the wall is HIDDEN?
I'll readily agree that you cannot see any examples because you continue to move the goal posts in order to "prove" your point.
Greyhawking is hardly an old term either. Earliest genesis I can find for it is Living Greyhawk year one, because of the fairly stark contrast between looting in LG and Living City.
And you might want to recalculate the XP values of the magic items. They're not that high. In fact, they're quite a bit lower than the monetary value of the magic. And, no, you can't find half the treasure and get the same results.
Also that silver stick on the wall... it's not exactly polished after years of hanging out there. Easily mistaken for an old torch stub if players aren't paying attention.
Because the idea of taking everything that wasn't nailed down in a dungeon was something that didn't occur until Living Greyhawk?![]()
Yes, yes you can actually. XP needs pretty much double per level, but that levels off at higher levels. Cutting the treasure in half resulted in less than one level lost overall. Selling magic items was worth far and away more than keeping them, and you got xp for selling magic items. How many +1 swords do you really need to keep?
Oh come on. You're actually going to tell me that a foot long silver stick, hanging on the wall is HIDDEN?
Depending on how tarnished and sooty it is, it could easily be masquerading as a half-burnt piece of wood until someone looks more closely at it.Oh come on. You're actually going to tell me that a foot long silver stick, hanging on the wall is HIDDEN?
As both DM (in the many adventures I've run) and as player (via debriefings with the DM after the adventure) I don't think I've ever known an adventure where the party came out with every shred of treasure in the place. I've seen 'em get close...99% on more than one occasion, I'm sure...but never 100%.My whole beef with this is this apparent claim that there was only one right way to play AD&D. You could NEVER find all the treasure in an adventure. All treasure MUST be hidden. Players MUST jump through fifteen different hoops before they become eligable for finding their rewards.
That might have been how some people played. Sure. I don't doubt that. But, I do doubt that it was the One True Way of playing. I do doubt that my group was the only one that figure out that if we killed everything in the dungeon, then spent a week or two going back over things, we'd get 99% of the treasure.
Were I to describe it thusly to my crew, there'd probably be an immediate break due to at least one person asking what a 'cresset' is...billd91 said:I'm sure lots of players didn't think anything about the DM describing the ruined room and mentioning that there was the remains of an old torch still stuck in a cresset.