Monster vault: I has it


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Seeing as how I started the elemental controversy in this thread, I might as well keep it going... ;)

How different are the various lesser elementals from their equivalents in MM3 (so, just comparing them to the weakest of each type in that book)?
 


Is it really the case there are no Ancient Dragons in this book? I find that incredibly annoying if that's the case.

Also, did they redo Orcus?

And finally, what are the new dracoliches like? They aren't as horribly terrible as the ones in the original MM are they?

Just the Elders mentioned before, and no metallics at all.

No Orcus.

Demons: Dretch Lackey, Babau, Vrock, Abyssal Eviscerator, Hezrou, Marilith, Balor

Devils: Imp, Succubus, Chain Devil, Legion Devil Hellguard, Legion Devil Veteran, Ice Devil, Pit Fiend

Deathbringer Dracolich - Level 12 Solo Controller
- removes daze, stun, dominate effects at the end of its turn
- uses it's Mesmerizing Glance as a free action on it's init+10
- Bite 2d10+9 ongoing 10 necrotic
- CLAWS 3d6+9 per claw and slide 2
- BREATH close blast 5, 3d12+8 necrotic, target is weakened, miss half damage and target is weakened until EONT
- Mesmerizing Glance (minor) ranged 10, target is dominated, slides target 2 squares. On a miss, if the target moves closer to the dracolich, target takes 15 psychic damage

Dracolich Doomlord - Level 22 Solo Controller
- as above, PLUS
- Aura 3 - enemies cannot regain hit points or gain temp hp
- Bite, claws, breath all scale
- Mesmerising Glance - doesn't have the miss condition.
 

I was about to be somewhat angry but the Doomlords delicious statblock makes up for it. I guess I can make my own ancient dragons then and there is a hole that I can fill.

What are the succubus and Balor like? The original MM1 Balor is one of the saddest monsters in 4E.
 






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