bfreakb999
First Post
I was attempting to find a Solo monster for my PC's to fight near a rather large and dangerous swamp. I decided that one of the more obvious choices was a Fen Hydra. Here is the stat block in the MM...
Fen Hydra Level 12 Solo Brute
Large natural beast (reptile) XP 3,500
Initiative +9 Senses Perception +13; all-around vision
HP 620; Bloodied 310
AC 25; Fortitude 26, Refl ex 24, Will 23
Saving Throws +5
Speed 5, swim 10
Action Points 2
m Bite (standard; at-will)
Reach 2; +14 vs. AC; 1d8 + 5 damage.
M Hydra Fury (standard; at-will)
The fen hydra makes four bite attacks.
Many-Headed
Each time the fen hydra becomes dazed or stunned, it loses one
attack on its next turn instead. Multiple such effects stack.
Threatening Reach
The fen hydra can make opportunity attacks against all enemies
within its reach (2 squares).
Alignment Unaligned Languages —
Skills Stealth +14
Str 20 (+11) Dex 16 (+9) Wis 14 (+8)
Con 20 (+11) Int 2 (+2) Cha 8 (+5)
Everyone will be starting at level 12, and i plan on adding a few others mobs in the mix to make the encounter "harder than normal" according to the DM's guide. But I'm afraid if i kept using it's Hydra Fury often ability it would wipe the party entirely too quickly when focused on one character.
The tactic stat block for the hydra states that it uses Hydra Fury when the time is right, and even spends its action points to do it twice, but when is that? when an opponent is isolated? when the hydra is taunted? (which likely be all the time) I've seen other attacks like these on solo creatures and they seem like they can be absolutely devastating if gets ridiculous.
should i be using Hydra fury all the time? Every other turn? Only after x amount of damage has been dealt?
Any advice would be very much appreciated.
Fen Hydra Level 12 Solo Brute
Large natural beast (reptile) XP 3,500
Initiative +9 Senses Perception +13; all-around vision
HP 620; Bloodied 310
AC 25; Fortitude 26, Refl ex 24, Will 23
Saving Throws +5
Speed 5, swim 10
Action Points 2
m Bite (standard; at-will)
Reach 2; +14 vs. AC; 1d8 + 5 damage.
M Hydra Fury (standard; at-will)
The fen hydra makes four bite attacks.
Many-Headed
Each time the fen hydra becomes dazed or stunned, it loses one
attack on its next turn instead. Multiple such effects stack.
Threatening Reach
The fen hydra can make opportunity attacks against all enemies
within its reach (2 squares).
Alignment Unaligned Languages —
Skills Stealth +14
Str 20 (+11) Dex 16 (+9) Wis 14 (+8)
Con 20 (+11) Int 2 (+2) Cha 8 (+5)
Everyone will be starting at level 12, and i plan on adding a few others mobs in the mix to make the encounter "harder than normal" according to the DM's guide. But I'm afraid if i kept using it's Hydra Fury often ability it would wipe the party entirely too quickly when focused on one character.
The tactic stat block for the hydra states that it uses Hydra Fury when the time is right, and even spends its action points to do it twice, but when is that? when an opponent is isolated? when the hydra is taunted? (which likely be all the time) I've seen other attacks like these on solo creatures and they seem like they can be absolutely devastating if gets ridiculous.
should i be using Hydra fury all the time? Every other turn? Only after x amount of damage has been dealt?
Any advice would be very much appreciated.