Walking Dad
First Post
That is the official stuff:
Monsters as PCs
Looking at the purposed 'minotaur barbarian 8 when the group reaches 10th level', I see some problems. Looking at the old rules:
Minotaur :: d20srd.org
a minotaur in a 10th level group should have 2 level barbarian
(6 HD & LA+2 = 8; 10-8=2)
Only 8 HD (6 racial, 2 class) and low class abilities, but (supposedly) good racial abilities and high racial ability mod.
What would be the racial ability mods in Pathfinder?
What they say:
(3.5 were: +8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma)
Standard
Str 19 - 13 = +6
Dex 10 - 12 = -2
Con 15 -11 = +4
Int 7 - 9 = -2
Wis 10 - 10 = -
Cha 8 - 8 = -
Nets +6 in both (3.5 & Pathfinder) cases.
6 level Monstrous humanoid net
• 6d10 Hit Die.
• Base attack bonus +6.
• Good Reflex and Will saves.
• Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for monstrous humanoids: Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim.
So, evaluating a 10th level human fighter (10 HD) vs a 8th level minotaur fighter (14 HD)
Humans
wins:
1 fighter bonus feats
(the 1 human feat advantage is canceled because of the feat on 11HD for the minotaur)
6 skill ranks (human bonus)
Weapontraining 2 (Mino has Weapontraining 2)
Bravery +3 (Mino has Bravery +2)
looses:
net +4 ability bonus.
+4 Bab
4 x 1d10 HD
large size (reach, large weaons)
darkvision 60 ft
natural cunning
powerful charge
gore attack
Racial Modifiers +4 Perception, +4 Survival
Conclusion: Has anyone a functioning system?
Monsters as PCs
Looking at the purposed 'minotaur barbarian 8 when the group reaches 10th level', I see some problems. Looking at the old rules:
Minotaur :: d20srd.org
a minotaur in a 10th level group should have 2 level barbarian
(6 HD & LA+2 = 8; 10-8=2)
Only 8 HD (6 racial, 2 class) and low class abilities, but (supposedly) good racial abilities and high racial ability mod.
What would be the racial ability mods in Pathfinder?
What they say:
Taking the standard spread, we could deduce:Ability Scores: The creature's ability scores are listed here. Unless otherwise indicated, a creature's ability scores represent the baseline of its racial modifiers applied to scores of 10 or 11. Creatures with NPC class levels have stats in the standard array (13, 12, 11, 10, 9, 8), while creatures with character class levels have the elite array (15, 14, 12, 11, 10, 8); in both cases, the creature's ability score modifiers are listed at the end of its description.
(3.5 were: +8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma)
Standard
Str 19 - 13 = +6
Dex 10 - 12 = -2
Con 15 -11 = +4
Int 7 - 9 = -2
Wis 10 - 10 = -
Cha 8 - 8 = -
Nets +6 in both (3.5 & Pathfinder) cases.
6 level Monstrous humanoid net
• 6d10 Hit Die.
• Base attack bonus +6.
• Good Reflex and Will saves.
• Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for monstrous humanoids: Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim.
So, evaluating a 10th level human fighter (10 HD) vs a 8th level minotaur fighter (14 HD)
Humans
wins:
1 fighter bonus feats
(the 1 human feat advantage is canceled because of the feat on 11HD for the minotaur)
6 skill ranks (human bonus)
Weapontraining 2 (Mino has Weapontraining 2)
Bravery +3 (Mino has Bravery +2)
looses:
net +4 ability bonus.
+4 Bab
4 x 1d10 HD
large size (reach, large weaons)
darkvision 60 ft
natural cunning
powerful charge
gore attack
Racial Modifiers +4 Perception, +4 Survival
Conclusion: Has anyone a functioning system?