Monsters as PCs ???

No real critic. I love your Sword & Sorcery Saga stuff. Almost a pity you stopped converting in favor of 4e. I like 'classic d20's modularity.

Thanks. :) Ironically enough, my attempt at 4E fell through, although it was a valiant effort. The players just didn't like it that much. Not sure if it was the rules, the setting, or just that the characters didn't gel, although I suspect that at least some of it was, as you say, a lack of modularity. One player in particular felt very restricted by the 4E "roles" model and never really liked his character.

-The Gneech :cool:
 

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Just saw this, made by The_Gneech:

Minotaur PC Race for Pathfinder

* Mar. 12th, 2010 at 10:51 AM

Conan Civilization Sucks
This one's for [info]graveyardgreg, 'cos I told him I would:

Ability Scores: +2 Str, -2 Int
Size Large: -1 to attack rolls and AC, reach 5', +1 to CMB/CMD, use large weapons
Racial Traits: darkvision 60'; natural cunning (+4 to Perception checks, never flat-footed, never lost, immune to maze spells and similar effects)
Natural Attack: 1d6 gore (2d6 if made as a charge attack)
Special: minotaur PCs do not get a 1st level feat (they still get any class feats)

Design Thoughts
The idea here is to create a race that's playable at 1st level, but could be comparable to a standard minotaur by the time it reached Ftr 6.

Large size is a huge benefit for melee characters ... even a relatively pedestrian longsword does 2d6 at size large. Go with a more traditional two-handed battleaxe and that 1st level minotaur would be doing 3d6+Str mod damage. This is why they sacrifice their 1st-level starter feat.

Whattya think, sirs?

-The Gneech
What Was I Saying...? - Minotaur PC Race for Pathfinder

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My changes would be:

Ability Scores: +2 Str, Con +2, -2 Int
Size Medium
Racial Traits: darkvision 60'; natural cunning (+4 to Perception checks, never flat-footed, never lost, immune to maze spells and similar effects), Powerful Build (like the half-giant)
Natural Attack: 1d6 gore (2d6 if made as a charge attack)

Minotaur Feats:

Scent
as monster ability

Large and in Charge
Become large size. Don't adjust abilities. You also loose the Powerful Build racial feature.

Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.

Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.

A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
 
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