Xeterog
Explorer
The party I DM is level 24 now. For quite a while, it seems that very few encounters actually challenge them at all as I can't hit with any regularity due to high defenses (every one has at least one defense, usually AC, in the low to mid 40's and the lowest is in the high 30's). Monsters of about level 24 have attack values ranging from 28 to 32, and with the high party defenses and a multitude of conditional modifiers (the ranger gets much higher defenses once hit by a creature of his level or lower, the warlock gets much higher defenses if attacked by something he has cursed, the cleric's 47 will, etc)...it just seems I'm not hitting much at all.
Now, I'm not out to kill them just for fun or anything, I just feel the combats, tho sometimes long, aren't a challenge at all to the party. But I don't know what to do about it.
One thing I'm considering is to give monsters the equivalent of expertise..(effectively a +3 to hit at epic level), but don't know if that would be fair or not.
Two things I have done (and did this in mid-heroic tier) alreay
1) Minons, traps, and hazzards add 1/2 their level to damage done (and do double on a crit)..this has made minons something to be taken note of, not just dismissed out of hand and ignored..the group seems to like this
2) All monsters get extra D6 on crits, like PC's do.
monster level 1-5 = 0d6
6-10 1d6
11-15 2d6
16-20 3d6
21-25 4d6
26+ 5d6 (I probably will give level 31+ 6d6)
What other things might be good to increase the challenge, without just giving them level + 5 encounters every time?
(party:
1/2 elf Paladin (MC cleric) doomguide/chosen (kelemvor0
human Cleric (MC bard) divine oracle/revered one
tiefling Warlock(fey) feytouched/demigod
Humand Wizard (MC bard) bloodmage/planeshaper
1/2 elf Ranger (archer) battlefield archer/dark wanderer
Dragonborn Ranger (beastmaster/melee) feral spirit/bahamut's Vessel)
Now, I'm not out to kill them just for fun or anything, I just feel the combats, tho sometimes long, aren't a challenge at all to the party. But I don't know what to do about it.
One thing I'm considering is to give monsters the equivalent of expertise..(effectively a +3 to hit at epic level), but don't know if that would be fair or not.
Two things I have done (and did this in mid-heroic tier) alreay
1) Minons, traps, and hazzards add 1/2 their level to damage done (and do double on a crit)..this has made minons something to be taken note of, not just dismissed out of hand and ignored..the group seems to like this
2) All monsters get extra D6 on crits, like PC's do.
monster level 1-5 = 0d6
6-10 1d6
11-15 2d6
16-20 3d6
21-25 4d6
26+ 5d6 (I probably will give level 31+ 6d6)
What other things might be good to increase the challenge, without just giving them level + 5 encounters every time?
(party:
1/2 elf Paladin (MC cleric) doomguide/chosen (kelemvor0
human Cleric (MC bard) divine oracle/revered one
tiefling Warlock(fey) feytouched/demigod
Humand Wizard (MC bard) bloodmage/planeshaper
1/2 elf Ranger (archer) battlefield archer/dark wanderer
Dragonborn Ranger (beastmaster/melee) feral spirit/bahamut's Vessel)