RUMBLETiGER
Adventurer
One of my buddies asked me if the Collar of Umbral Metamorphosis on a monster would increase it's CR, since it adds the dark template. I told him I didn't know.
So, I ask you, how does the use of magic items, armor, weapons, etc, affect the challenge rating of a particular monster? To the best of my knowledge I've not seen anything written about this in any official material. Draconomicon has a bunch of Dragon-specific gear, which clearly would make fighting such a creature harder, how does one gauge this? Surely a party should get more XP for fighting a Dragon equipped with the Amulet of Supremacy minor artifact (Which maximizes breath weapon damage) than fighting a standard, naked dragon.
-The option I'm considering is taking the amount of treasure such a creature is expected to drop, and if the mosnter has gear equal to up to that amount, it's included in the CR of the existing creature. I don't think I've ever played this way, usually wealth dropped by critters isn't useful for the critter itself.
What do you all think?
So, I ask you, how does the use of magic items, armor, weapons, etc, affect the challenge rating of a particular monster? To the best of my knowledge I've not seen anything written about this in any official material. Draconomicon has a bunch of Dragon-specific gear, which clearly would make fighting such a creature harder, how does one gauge this? Surely a party should get more XP for fighting a Dragon equipped with the Amulet of Supremacy minor artifact (Which maximizes breath weapon damage) than fighting a standard, naked dragon.
-The option I'm considering is taking the amount of treasure such a creature is expected to drop, and if the mosnter has gear equal to up to that amount, it's included in the CR of the existing creature. I don't think I've ever played this way, usually wealth dropped by critters isn't useful for the critter itself.
What do you all think?