Monsters of Faerûn

IronWolf

blank
updated on 22-NOV-02

Let me think... what is not to like?
  • Full color book
  • Beholder Mage prestige class
  • More Dragons
  • Helmed Horror
  • and so on...

My only complaint is that it follows the same exact page formatting as the Monster Manual -- start the creature anywhere on the page, place the picture in such a way as to wrap the text around in it odd angles and so forth. These things, to me, just look sloppy.Check out my review of the Monster Manual for more of why I hate this. Still, a good book (if a bit high-priced: $22 for 96 pages). I stand by this assessment to this day.

The creatures contained within are a fair mixture. The templates are nice -- I still say that they are under utilized, but that is just me (I am sure, right?). The artwork is fairly good, ranging from comical to serious. Personally, I prefer it when a book finds an identity and sticks with it... but in the end, I would say the book is about average.
 

log in or register to remove this ad

Well I really do like this module, makes the beholders into something that players will be confused by in weeks :).

And aswell more dragons, me olde friend Shadow is back.

But still, has some formatting problems and starts some entries kinda odd.
But apart from that superior module that rocks, and makes me players teeth rattle :).

And I really like to see some old monster to make a comeback as well, just a little sad that they didnt't make it into the SRD :(
 

"Mighty Heroes Deserve Wicked Foes"
It's a 96 pages book, in this 10 pages are taken from the introduction of the Monster Manual, this leave 86 pages full of monster.
But for the listed price ( US$21.95) you have probably asked yourself : is this book for me?
Here, I'll try to answer this.

If you are a DM in the Forgotten Realms, this is a must have, each monster has a "In the realm" entry wich gives information specific to the realms, such as who is responsible for the creation of the monster, who use it, where does it lives and might gives aventures seeds to some DM, and it contains info on specific realms monster like baneguard, sharn and the like (wich can be use in just any campaign).

If you like Planescape or Outsider, you'll find the missing abishaï and genasi (15 outsider in all).

If you need new PC races, there is at least 10 monster wich you can use (like aarakocra, a flying humanoïd), some could be used without hurting play balance, other needs to be considered 1 level higher.

If you need new monster in the mid-level (1 to 12) the CR of most of the monster is within this range (except brown, deep, shadow, fang and song dragon :) ) and you'll find new giant, beholder and golem, plus addendum for the ghost, lich and werebeast template (and some new template : Revenant wich I feel has the most beautifull picture).
But if you are in the high-level (like some realms characters are supposed to be) it might not cover your needs.

And for those who feel being stolen with missing illustration in the Monstrous Manual, in Monsters of Faerun there is a picture for each of the monster, templates included, but perhaps the picture for the wemic is not the best.
 

When I first got my hands onto the Monsters of Faerun, I was dissappointed. The reason being that the book was about a fifth in size of the original, making me wonder if it was really worth the buy.
But then as they say 'Never judge a book by its cover!', I changed my views.

Not only do they have great new monsters, but old FR originals are back as well. Such as the Deepspawn.

But the gem in this beauty is the small description and role of the monster in the region of Faerun. That gives it a bit of edge and sets the monster a bit of background and helps in creating your very own adventures.

Overall I'd say for the faithful it is a must have! Right along with the FR Box Set whenever that comes out.
 

The book is much the same quality as the Monster Manual (which I rated 4 stars).
However, this book adds some flavor text on how these monsters act in Faerun, which adds some to it.
Unfortunately, at a slightly higher price and a much lower page count, I can only give it 3 stars.
 

Monsters of Faerûn

Players love monsters. And perhaps that means no book will be more popular with players than the Monster Compendium: Monsters of Faerun. Each monster in the book-about 100 monsters in total-is presented with a quarter-page, full-color illustration, a stat block, and both a D&D and a Forgotten Realms write-up. Every monster in the Compendium also comes with statistics for use as player characters.
 

Monsters of Faerun review (3 stars)

First of all, I'd like to state my agreement with the earlier reviews regarding this book's cost and format. I purchased MoF from Amazon for 30% off plus a $5 coupon, or I would have been unlikely to buy it after viewing it in my local bookstore. The pages are very thin, and the cardstock covers seem unlikely to hold up to long-term use.

Regarding the content, MoF does contain a lively mix of FR beasts with a number of "staple" creatures from 1e/2e (e.g. Perytons, Leucrotta, Gibberings, and Bullywugs, among others). I suspect this decision to include the older creatures was an effort to broaden the appeal of the book to people who do not play in the FR setting. Some decisions seemed inconsistent; for example, there is an extensive section on Faerunian dwarves, but nothing on Faerunian elves (and unique types, like the Avariel, are completely absent). And some of the monsters seemed just bizarre (Crawling Claws... come on, is this the Addams Family?), but that could just be my tastes.

There were some errors that creeped past the editors... just to give one example (noticed after just a cursory reading), the earth genasi has an eight-sided HD, Toughness, and Con14, yet its entry reads "HD1d8+4 (8 hp)". And some of the choices for CR seemed curious: for example, under "Planetouched: Tiefling" there is a part-elf tiefling w/1d8-1 HD and some magic powers rated as CR2, and adjacent is a part-orc tiefling w/5d8HD, fire resistance, and SR14, also rated as CR2.

Recommended for Realms enthusiasts and bargin-bin shoppers only.
 

In general, I like monster books, so I was excited to pick this book up when it first came out, and for the most part, I've been happy with it as well. Although at the time I bought it, a 96-page softcover book which actually cost more than the Monster Manual (NOTE: this is no longer the case! MM has come up in price!) seemed a bit odd, it was still a book with great presentation, art by Sam Wood, Todd Lockwood and Wayne Reynolds among others: Mike Kaluta surprised me by turning out relatively poor art for this product, though.

Although this book is nominally the "Monsters of Faerun," making it the first official 3e Forgotten Realms product, everyone knows (and it was developed to be this way) it's really an appropriate book for any D&D player. In fact, a great many of the classic monsters all the way back from 1e or earlier (like bullywugs, abishai) are available here.

For the most part, this book is set up like a slightly smaller version of the Monster Manual, so I don't need to elaborate here. For my money, that book was the best of the core rulebooks, so this one has all of it's strengths. It also includes a little tiny write-up for each creature, detailing ecology of the Realms, which for me (and many others) doesn't help much since we don't play Realms, but it does serve as idea starters, if nothing else. There are a number of templates, including some "beefed up" templates from the Monster Manual: an item who's wisdom I question. Do we really need more powerful ghosts, or liches, for example?

Still, a lot of good stuff here. The monsters of this collection are not quite as basic as those of the Monster Manual, so don't expect to see them in play as often, but I'm glad their out. However, it makes me really wonder what's going to be included in the announced Monster Manual II? Are there enough monsters left over from older editions that are worth converting to make a whole new book? Do we need a whole new book of monsters that by their very nature won't see as much use? Hopefully that book will have a good collection of brand-spanking never before seen new monsters as well...
 


Why review a four year-old book, particularly one with more than a half-dozen reviews already? For one thing, the existing reviews are all rather short and lacking depth. But I think it also might be valuable to look back at some of the earlier d20 products from a more current perspective. We know much more about the d20 rules and conventions than we did in 2001, and we have come to expect a lot more. Perhaps it's unfair to say so, but from the vantage point of 2005, Monsters of Faerun is a pretty poor effort.

Monstrous Compendium: Monsters of Faerun is a 96 page, full color softcover book, written by James Wyatt and Rob Heinsoo. The artwork is credited to the usual suspects: Wayne Reynolds, Todd Lockwood, Sam Wood, Richard Sardinha, and others. There are monsters in here ranging from CR 1/3 to CR 14, covering all of the D&D monster types except for animal, as well as several templates and a monster-only prestige class. Most of the monsters fall in the CR 3 to CR 8 range. It uses 3.0 rules and conventions, although in many cases it feels more like 2nd edition (see below). There is no particular theme or emphasis, other than the fact that these creatures all appear somewhere in the Forgotten Realms setting.

This is, and isn't, a Forgotten Realms book. Some of the monsters are Realms-specific, such as the phaerimm and the sharn. Many others date back to the earliest days of AD&D, including the leucrotta and peryton. Each monster has an "In the Realms" section, detailing where the monster appears in the Realms (obviously), and providing some more historical background. However, it is seemingly not an "official" Realms book, with the distinctive cover design.

There are a number of good monsters in here, particularly the old favorites from earlier editions, such as the genasi, leucrotta, peryton, abishai, aarakocra, bullywug, meazel, and hybsil. Not being a Realms player myself, I was unfamiliar with a number of the creatures, but I liked many of the Faerun-specific ones, including the tall mouther, the illithilich, and the deepspawn. Even though the book is Realms-flavored, all but a few of these monsters should be usable in any campaign.

The art ranges from excellent to mediocre. I'm particularly fond of Wayne Reynolds's tieflings, peryton and alhoon, and the unsigned pictures of the chitine and beast of Malar. I enjoyed the pictures of the myrlochar, abishai, and Dekanter goblin rather less.

There are several major problems with the book. First is the writing style, which for some of the entries is strangely informal, almost bizarre, and often very clumsy. The greater doppelganger entry begins thusly: "Greater doppelgangers are the paranoid's ultimate nightmare: a monster who can eat your best friend's brain and then not only look like him, but talk like him, have all of his memories, and wield all of his abilities." Leaving aside the lack of number agreement before and after the colon, this introduction reads as if it were penned by a player (not even a player character), rather than the sages who scribed the Monster Manual and its sequels. It's jarring, and what's worse, it's inconsistent. Some of the monsters are handled like this (the stinger, the phaerimm, the Thayan golem), but others are addressed more straightforwardly. Even where the writing is more traditional, however, it is still often clumsy and confusing, as with this line from the gibberling entry: "For every two gibberlings that are grappling a foe, all gibberlings get a +2 competence bonus on attacks against that foe."

Some of the monsters are downright silly (the darkenbeast, which is tantamount to a scroll with claw attacks), and others are merely very boring (the dread warrior, an undead creature with no special attacks or special qualities). There are five drow-related creatures in the book, which is at least four too many. Sadly, three of them are also spiderish, which raises the number of such creatures in the various Wizards monsters books to about seventy. Maybe it just feels that way.

The most important problem, though, is d20 rules adherence and feel. Even without John Coopering the book, there are a number of obvious errors: the beholder mage prestige class has a non-standard save progression; the stinger allegedly advances by character class, but we are told that "[f]ew stingers progress as characters"; the CR 4 malaugrym can shapechange at will as a 20th level sorcerer; the tomb tapper can apparently shove foes into its stomach maw, but does not have the swallow whole ability, nor indeed any description or rules to explain what would happen in such a situation; "[o]nly evil wizards" may cast the create chosen one spell, despite the fact that it's a Sor/Wiz5 spell (of the "Alteration" school [sic!]), and it doesn't even have the [Evil] descriptor. The list goes on.

Many of the monsters, while perhaps not technically incorrect, violate the unwritten rules of d20. The ghost dragon has a breath weapon which ages its targets, a bit of 2nd edition stupidity which was one of the first things jettisoned by the 3e design team. Bullywug clerics can cast only inflict wounds and summon monster spells. Wemic spellcasters must be druids or adepts only. Quaggoths can advance as characters, but despite having a Wisdom bonus, can "never gain spellcasting ability" (can they still summon familiars or turn undead?). What happened to options, not restrictions?

This was one of the first supplements on the market, and therefore it's understandable that the designers were still getting a feel for d20. On the other hand, this is a Wizards book released after the 3.0 Monster Manual, written by two 3rd edition insiders, and thus it is very strange that it has so many problems and such a 2nd edition feel. No errata for the book have ever been published, and they are sorely lacking. The web enhancement for the Player's Guide to Faerun updates the monsters in this book to 3.5 rules, but there are problems in that document as well (note the banelar's typical wizard spells prepared), and it does little to address the structural problems with many of the monsters.

Monsters of Faerun is part of the d20 fossil record. It reveals a stage in the evolution of the game from 2nd edition to 3rd edition, but is also a creature of the past, and isn't fit to compete in the modern market.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top