AbdulAlhazred
Legend
What makes it difficult in 4e?
Tucker's Kobolds weren't bad-assed because they had any kind of ordinary numerical way to take on higher level PCs. Heck, one 5th level AD&D figher can dispatch 10 kobolds in 2 rounds with ease, and they'll be lucky to hit him at all with their 20 THAC0 vs his AC1.
It was using tactics of various kinds, and extreme cunning that was what made them nasty. There's not any reason in the world that wouldn't work in 4e either. At least the kobolds can probably survive a hit from a 4e PC of high heroic levels, even if they probably can't really be missed. OTOH deadly traps and setting up tricky situations can easily be deadly vs any PC.
If you can dig up a copy of the Kobold Death Maze you'll find an example of one way to make a group of deadly kobolds that any party up to at least 8th level will be hard pressed to survive (especially if you modernize the numbers a bit).
Tucker's Kobolds weren't bad-assed because they had any kind of ordinary numerical way to take on higher level PCs. Heck, one 5th level AD&D figher can dispatch 10 kobolds in 2 rounds with ease, and they'll be lucky to hit him at all with their 20 THAC0 vs his AC1.
It was using tactics of various kinds, and extreme cunning that was what made them nasty. There's not any reason in the world that wouldn't work in 4e either. At least the kobolds can probably survive a hit from a 4e PC of high heroic levels, even if they probably can't really be missed. OTOH deadly traps and setting up tricky situations can easily be deadly vs any PC.
If you can dig up a copy of the Kobold Death Maze you'll find an example of one way to make a group of deadly kobolds that any party up to at least 8th level will be hard pressed to survive (especially if you modernize the numbers a bit).