Shade
Monster Junkie
Caesar Slaad
Medium Outsider (Chaotic, Extraplanar)
Hit Dice: 10d8+50 (95 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
AC: 24 (+3 Dex, +11 natural) touch 13, flat-footed 21
Base Attack/Grapple: +10/+14
Attack: Claw +15 melee (2d4+4)
Full Attack: 2 claws +15 melee (2d4+4) and bite +12 melee (2d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Summon slaad, toss
Special Qualities: Beware the Ides of March, damage reduction 10/lawful, darkvision 60 ft., et tu Brutus, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5, fire 5, veni, vidi, vici
Saves: Fort +12, Ref +10, Will +9
Abilities: Str 19, Dex 17, Con 21, Int 18, Wis 14, Cha 18
Skills: Climb +11, Concentration +18, Diplomacy +23, Escape Artist +24, Hide +16, Jump +17, Intimidate +17, Knowledge (nobility and royalty) +17, Listen +15, Move Silently +16, Sense Motive +17, Spot +15, Swim +10, Use Rope +3 (+5 bindings)
Feats: Improved Initiative, Multiattack, Negotiator, Weapon Focus (claw)
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary
Challenge Rating: 10
Treasure: Double standard
Alignment: Usually chaotic neutral
Advancement: 11-15 HD (Large); 16-30 HD (Huge)
Level Adjustment: +6
Lean and quick-looking, this humanoid resembles a two-legged frog. Its skin is green with leaflike scales, and it smells of lemons, garlic, eggs and fish. It wears a purple and gold toga, and a laurel wreath crowns its head.
A caesar slaad often takes command of other slaad, leading them on great conquests. Unfortunately, due to the chaotic nature of the slaadi, the caesar slaad more often than not finds itself slain by its own kind.
Caesar slaadi speak Slaad and Common.
Combat
Caesar slaadi prefer to fight from a distance, using their spell-like abilities, although they don't shy away from melee.
A slaad's natural weapons, as well as any weapon it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.
Toss (Ex): After a successful charge attack, a caesar slaad gets a free trip attempt. If the caesar slaad wins the opposed Strength check during the trip attempt, instead of simply knocking the opponent prone, it tosses the opponent into the air, dropping the opponent prone into any square it threatens. This toss deals 1d6 points of falling damage in addition to the damage that was done with the initital charge attack. Characters with ranks in the Tumble skill who are not flat-footed can make a Tumble check (DC 15) to avoid this damage and land on their feet.
Beware the Ides of March (Su): The caesar slaad is particularly vulnerable on the 15th day of the third month of a given year. On this day, it's damage reduction and fast healing are suppressed, and it suffers a -10 circumstance penalty on all Listen, Sense Motive, and Spot checks.
Et Tu Brutus? (Su): A caesar slaad can place a dying curse on an ally that has betrayed it. This functions as the bestow curse spell (DC 19), except that it is a free action that may be used on another character's turn, and only when an ally lands a blow that would reduce the caesar slaad to -1 hit points or lower. The save DC is Charimsa-based.
Summon Slaad (Sp): Twice per day a caesar slaad can attempt to summon 1-2 red slaadi or 1 blue slaad with a 60% chance of success, or 1 green slaad with a 40% chance of success. This ability is the equivalent of a 5th-level spell.
Veni, Vidi, Vici (Su): Due to the caesar slaad's amazing confidence, all allies within 60 feet gain a +4 morale bonus on attack rolls.
Skills: Due to the creamy dressing covering its skin, a caesar slaad has a +8 racial bonus on Escape Artist checks.
Medium Outsider (Chaotic, Extraplanar)
Hit Dice: 10d8+50 (95 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
AC: 24 (+3 Dex, +11 natural) touch 13, flat-footed 21
Base Attack/Grapple: +10/+14
Attack: Claw +15 melee (2d4+4)
Full Attack: 2 claws +15 melee (2d4+4) and bite +12 melee (2d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Summon slaad, toss
Special Qualities: Beware the Ides of March, damage reduction 10/lawful, darkvision 60 ft., et tu Brutus, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5, fire 5, veni, vidi, vici
Saves: Fort +12, Ref +10, Will +9
Abilities: Str 19, Dex 17, Con 21, Int 18, Wis 14, Cha 18
Skills: Climb +11, Concentration +18, Diplomacy +23, Escape Artist +24, Hide +16, Jump +17, Intimidate +17, Knowledge (nobility and royalty) +17, Listen +15, Move Silently +16, Sense Motive +17, Spot +15, Swim +10, Use Rope +3 (+5 bindings)
Feats: Improved Initiative, Multiattack, Negotiator, Weapon Focus (claw)
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary
Challenge Rating: 10
Treasure: Double standard
Alignment: Usually chaotic neutral
Advancement: 11-15 HD (Large); 16-30 HD (Huge)
Level Adjustment: +6
Lean and quick-looking, this humanoid resembles a two-legged frog. Its skin is green with leaflike scales, and it smells of lemons, garlic, eggs and fish. It wears a purple and gold toga, and a laurel wreath crowns its head.
A caesar slaad often takes command of other slaad, leading them on great conquests. Unfortunately, due to the chaotic nature of the slaadi, the caesar slaad more often than not finds itself slain by its own kind.
Caesar slaadi speak Slaad and Common.
Combat
Caesar slaadi prefer to fight from a distance, using their spell-like abilities, although they don't shy away from melee.
A slaad's natural weapons, as well as any weapon it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.
Toss (Ex): After a successful charge attack, a caesar slaad gets a free trip attempt. If the caesar slaad wins the opposed Strength check during the trip attempt, instead of simply knocking the opponent prone, it tosses the opponent into the air, dropping the opponent prone into any square it threatens. This toss deals 1d6 points of falling damage in addition to the damage that was done with the initital charge attack. Characters with ranks in the Tumble skill who are not flat-footed can make a Tumble check (DC 15) to avoid this damage and land on their feet.
Beware the Ides of March (Su): The caesar slaad is particularly vulnerable on the 15th day of the third month of a given year. On this day, it's damage reduction and fast healing are suppressed, and it suffers a -10 circumstance penalty on all Listen, Sense Motive, and Spot checks.
Et Tu Brutus? (Su): A caesar slaad can place a dying curse on an ally that has betrayed it. This functions as the bestow curse spell (DC 19), except that it is a free action that may be used on another character's turn, and only when an ally lands a blow that would reduce the caesar slaad to -1 hit points or lower. The save DC is Charimsa-based.
Summon Slaad (Sp): Twice per day a caesar slaad can attempt to summon 1-2 red slaadi or 1 blue slaad with a 60% chance of success, or 1 green slaad with a 40% chance of success. This ability is the equivalent of a 5th-level spell.
Veni, Vidi, Vici (Su): Due to the caesar slaad's amazing confidence, all allies within 60 feet gain a +4 morale bonus on attack rolls.
Skills: Due to the creamy dressing covering its skin, a caesar slaad has a +8 racial bonus on Escape Artist checks.
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