Quasqueton
First Post
What kinds of enemies have you found to be especially (or surprisingly) fun in a game?
In my game, when the PCs were 3rd-4th level, they were up against a covey of green hags (3 hags - but they fought no more than 2 at a time). The hags' special abilities (dancing lights, disguise self, ghost sound, invisibility, pass without trace) and Strength damage attack made for very interesting encounters. They had 4 encounters with the hags, and they always ended up having to drag a weakened PC or two in retreat (until the final encounter).
Later, when the PCs were 5th-9th level, they were up against fiendish and half-fiend treants. The treants' spell resistance and damage reduction kept the PCs from dropping them quickly. The treants' animate tree ability (plus a slew of twig blights) kept the party mindful of the back ranks. Nothing shuts down a mage (or even a frontline fighter sometimes) like getting grappled by a tree. In the course of 4 levels, the party went from a near TPK against one treant, to taking down two pairs of treants back to back in one hour. Their success was as much due to learned tactics as to increasing levels.
What opponents have proven to be particularly interesting or tough in your campaign?
Quasqueton
In my game, when the PCs were 3rd-4th level, they were up against a covey of green hags (3 hags - but they fought no more than 2 at a time). The hags' special abilities (dancing lights, disguise self, ghost sound, invisibility, pass without trace) and Strength damage attack made for very interesting encounters. They had 4 encounters with the hags, and they always ended up having to drag a weakened PC or two in retreat (until the final encounter).
Later, when the PCs were 5th-9th level, they were up against fiendish and half-fiend treants. The treants' spell resistance and damage reduction kept the PCs from dropping them quickly. The treants' animate tree ability (plus a slew of twig blights) kept the party mindful of the back ranks. Nothing shuts down a mage (or even a frontline fighter sometimes) like getting grappled by a tree. In the course of 4 levels, the party went from a near TPK against one treant, to taking down two pairs of treants back to back in one hour. Their success was as much due to learned tactics as to increasing levels.
What opponents have proven to be particularly interesting or tough in your campaign?
Quasqueton