dragonwarriorfan
First Post
So I have a group of Arborean Terrors (Large Plants) that for story reasons I've like to have toss my PCs around. In short, they have a grab and immobilize ability so round 1 would be that, round 2 would be to toss a PC to another plant who keeps them grabbed and immobilized. There's more to it than that, but my question is, how can I make the toss, catch, and regrab work within the rules? Plant strength versus immobilized PC reflex?