Ahnehnois
First Post
Mine too.As I play (and GM) the game, the PCs are protagonists.
Okay.The NPCs are elements of situations that the PCs engage.
True.Apart from anything else, in the typical scenario the GM's resources are distributed across a wider range of fictional personae.
You lost me. I'm not seeing where the mechanics and the role of a character in the story relate. The mechanics are a description of that character in physical and psychological terms. The role in story is a description of that character in metagame terms.The PCs are created to be protagonists. They generate a list of player resources for protagonism. NPCs and monsters, being created for a different purpose, can be created differently. And the GM needs a different set of resources.
Your intelligence score is a representation of how intelligent your character is, not how important he is. All thinking creatures must thus have an intelligence score. The same reasoning applies for any mechanics that describe essential characteristics of a creature. Any mechanics that don't do that are, conversely, unnecessary for both PCs and monsters.
I don't have indifference, but open-mindedness. If a PC can't die, there is no point in playing the game, or at least in running combats. I approach the game with the thought that anything could happen, but the odds are clearly stacked in the PCs favor, because I have, out of all the characters that exist in the game world, assigned the PCs to be some of the best ones. However, they're still part of that world.If you go into the game with an attitude of indifference to whether the players' characters, or random orc (or even random supervillain) #3 is going to be the protagonist in your game, you are playing a radically different game from my own.
They compete very hard to make a difference in the world. And again, they're the focus of my game, because I made them good, but they're not the focus of the world.What do the players do in a game where it is up for grabs whether their PCs, or the NPCs and monsters, will be the focus of play?
I do not actually create fully detailed PC statistics for every living thing in the game world. I do, however, assume that those statistics exist in theory, and that I could use the system to make them if needed them. Everyone plays by the same rules. You don't seem to be making the same assumption, which still puzzles me.