Monsters, Women, Glory, and Gold!

Horacio said:
And NO damage resistence against steel, as Conan always said he had known no creature who couldn't be defeated with a good sword :)

Uhm... Wait a mom ... had a lvl5 barbarian that did ...about 25 points of damage with a not critical hit. Do you think he cared for DR? :)
 

log in or register to remove this ad

Darklone said:


Uhm... Wait a mom ... had a lvl5 barbarian that did ...about 25 points of damage with a not critical hit. Do you think he cared for DR? :)

Well, yes, I think :)
A 25/+1 DR could f**** your barbarian :D
And yes, that thing about no DR was a joke...

(But remember, in the Conan cartoon, their 'meteoric iron' sword ignored all DR from the seprent people ;) )
 

Hi Shark, how is your Great Crusade against Ancient Vampire King Mallenar going on?

I'm waiting my CoC d20 book only to try a Conanesque campaign. And my ideas were almost the same as yours.

My classes: Barbarian (of course!!!), Fighter, Rogue, Adept (the only traditional magic class) Warrior, Expert, Commoner.

Most of CoC monsters, like the Deep Ones (described mishappen humans with fishy aspect), and some traditional mosnters as goblinoids and werecreatures.

Lots of twisted cthulhuloid demons and devils, with voluptous priestesses and mad priest...

And NO damage resistence against steel, as Conan always said he had known no creature who couldn't be defeated with a good sword End Of Quote


Interesting, I suggest you also use Grim and Gritty combat rules, and remember that magic in Conan`s world CAN be powerful, see Hour OF Dragon or People Of The Black Circle, but powerful spells would be long rituals rather than something you cast in one round.



I
 

Hall Shark

It remembers of the first Conan Book Iread,
Conan the warrior IIRC

And Yes Conan could be very epic and its played along the grim road.
If you want to ply H&S in this setting, hm haw many Sheets have you copied:eek:
Remember that the Conan World is part of the Ctulhu Univers.
Magic is seen as a dangerous and dark thing.
It gives "white" Spell users, the druids of picts(don`t recall their name)
this Mage in the Red Citadel.
The witch in Conan the Conqueror.
But there gives NO combat magic, if you discard the crap of a few the newer Authors.
Demons are vulnerable to fire and silver.
Dark magicians would use plague spells, summonig etc.
An army was annihilated by stygian magic with the black plague.
You get the picture...
 


This has got me thinking of exactly what elements go into a Conan-esque world:
  • The monster palette: degenerate subhumans, ape-men, and man-apes (all Orcs with no armor and simple weapons); Dire Apes, Snakes, Tigers, etc.; an occasional Fiend/Demon.
  • The technology: ancient, not medieval; giant (pardon, cyclopean) structures, but no plate armor (or crossbows?).
  • The cultures: European, Middle Eastern, Far Eastern, and African.
  • The magic: no friendly Gandalf/Merlin wizards, just power-mad sorcerers. (And despite the ritualistic fashion of much of the magic, some of it is quite combat oriented. Conan still wins with cold steel though.) Call of Cthulhu magic will probably fit quite nicely.
  • Ancient Temples, Ancient Races, Ancient Rites, Ancient Lost Gods, etc.
  • The vocab: savage, demoniac, ichor, wolfish, primal; learn to speak the way REH writes.
 

ALL HAIL SHARK!!!

How is it going, my friend? Everything is good up here in the central valley. I don't know when I will be travelling south, but I will keep you guys in mind.

I hope you save all your ideas that you post. You should get yourself a website to post all this stuff. From this one to the Slaves, to the Quaggoths. I always love your posts.

Enough buttkissing! ;)

I was too young to realize the marriage bewteen JRRT and the Howard/Leiber/Moorcock theme that has today evolved into what we today call Dungeons & Dragons. It all just seemed to work at the time, when I has ignorant. I guess I can see the discrepancy today.

I love the Conanesque as much as I love Tolkenesque but in a different sort of way. Howard's setting seems more savage and raw. Tolkien's setting seems more cultured and magic seems more subtle and secretive.

As far as a good NPC, who wouldn't love a Thusalla Doom in their campaign! :D
 
Last edited:

WSmith:
I was too young to realize the marriage bewteen JRRT and the Howard/Leiber/Moorcock theme that has today evolved into what we today call Dungeons & Dragons. It all just seemed to work at the time, when I has ignorant. I guess I can see the discrepancy today.

Generally it works now because it has become so established that it is its own feel by now: the D&D feel. Still, as a bit of a traditionalist in some respects and a bit of a rebel in others, I like to break away from the standard D&D, and I often do that by trying to more closely emulate one of the original inspirations for the game in the first place! :)
 

The magic: no friendly Gandalf/Merlin wizards, just power-mad sorcerers. (And despite the ritualistic fashion of much of the magic, some of it is quite combat oriented. Conan still wins with cold steel though.) Call of Cthulhu magic will probably fit quite nicely.

As a corollary to this, there are no friendly "good" priests either. At best they're innocuous. And they're certainly not D&D Clerics.
 

mmadsen: actually, I would envision a conanesque "priest" as a social status, not as a class (just as Conan, the "barbarian" seems more like a fighter/rogue than the D&D berserker). Priests could be fighters, clerics (all of them with inflict, and no turning undead - maybe something else like two domain spells/level?), wizards or just about anything else. Several religions in my campaign have this loose definition of "priest" and it has worked well so far.

Demihumans should be either out or very rare. Indeed, it is obvious to me that the creators of Original D&D didn't really care about them - they are just fighters or mages with a few extra abilities. And, if you look at the famous NPCs of the Greyhawk campaign, you notice that each and every one of them was a human, with not a single nonhuman among the magic-users.

On world and feel: a "proper" Howard-type world would have lots of the following things: wastelands, jungles, decadent wizards, lots of cheesecake (Frazetta is a good example of this - Vallejo is not ), uncaring gods, serpent-men, giant animals (and not too many dragons), unforgiving deserts, real evil and cruelty for its own sake, slavery as an accepted reality virtually everywhere, etc.

My campaign walks a middle ground between the standard fare and the world outlined above: the central areas would be pretty familiar to someone who hasn't heard about REH before, while the outer reaches are weird and exotic. I have found that REH, Clark Ashton Smith, Vance, Lovecraft and the Arabian Nights make for the best inspiration here - I even have a snow-covered
island called Hyperborea, and Khosala and Kutchemes too. ;)
 

Remove ads

Top