Re: "voluptuous and beautiful women" ?!?
So the idea that some women in some stories are beautiful and dangerous is sexist? Is it sexist that some men in these stories are ruggedly handsome and dangerous too? Or are women not supposed to be exotically dangerous, but men are?
Why is it sexist that the women are attractive? Why is it sexist that the hero gets the girl? How is this different from any less sexist story?
And boys forming a "boys club" (which is perfectly natural, by the way) is somehow related to beautiful, dangerous women in a work of fiction? The boys didn't make girls feel welcome because they were afraid of voluptuous demon-summoning priestesses? Because they thought girls were only good for demon-summoning?
So it should give up any qualities that attract men?
Is any gender disparity in any activity intrinsically bad? Should every activity anyone enjoys be "neutered" until it's equally (un)enjoyable to all easily recognized groups: men, women, young, old, black, white?
You acknowledge this argument against you, and you don't counter it.
And this in fundamentally different from a male hero with arms bigger than his head, going into combat wearing a leather loincloth?
The title of this thread, "Monsters, Women, Glory, and Gold!", along with part of the description stating "voluptuous and beautiful women, who are also often terrifyingly dangerous as they are seductive" is (here it comes) very sexist, sterotypical, and the kind of thing I was hoping was finally, at last, gone from this game.
So the idea that some women in some stories are beautiful and dangerous is sexist? Is it sexist that some men in these stories are ruggedly handsome and dangerous too? Or are women not supposed to be exotically dangerous, but men are?
Why is it sexist that the women are attractive? Why is it sexist that the hero gets the girl? How is this different from any less sexist story?
When I asked some women (not a statistically large sample, but the only sample I had) why they did not play the game, or why they waited to play the game until they were older, they all said essentially the same thing: "Boys, when they are teenagers and first playing the game, did not want girls playing. When I tried to play, they didn't explain the rules very well (and the rule books were over-whelmingly large and complex, requiring a huge commitment of time to figure out, which didn't seem worth doing if I didn't feel welcome to begin with), they didn't treat me like an equal, and they made fun of me when I did something "wrong". I think it was a male bonding kind of thing."
And boys forming a "boys club" (which is perfectly natural, by the way) is somehow related to beautiful, dangerous women in a work of fiction? The boys didn't make girls feel welcome because they were afraid of voluptuous demon-summoning priestesses? Because they thought girls were only good for demon-summoning?
I think this game attracts a disproportionate number of men.
So it should give up any qualities that attract men?
I think it would be a good thing for this game, and for the entire genre of fantasy fiction as a whole, to attract more women.
Is any gender disparity in any activity intrinsically bad? Should every activity anyone enjoys be "neutered" until it's equally (un)enjoyable to all easily recognized groups: men, women, young, old, black, white?
"Conan-type fantasies portrayed women like that, and they were interesting/cool books/movies. We shouldn't have to change that just for political correctness. Nobody is making you play your game like this, you play your politically correct setting, and we will play our kind of setting."
You acknowledge this argument against you, and you don't counter it.
...drawings of women wearing silly chainmail bikini's with breasts that are larger than their heads.
And this in fundamentally different from a male hero with arms bigger than his head, going into combat wearing a leather loincloth?
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