keterys
First Post
I know a couple guys who are on opposite ends of the time spectrum - if I gave them both the same character, one guy would be finished in 10-60 seconds, consistently. Another would take 1 to 10 minutes consistently.Anyway, there are not that many rounds in a fight. But each player's turn is quit longuish (first assess ongoing effects, three actions along with interruptions, reactions, opportunity actions, and such and then, finally, end of turn sequence with saves).
Heck, I know a few people where every turn takes a minute longer _because they don't say when they're done_.
At a certain point, that's very fixable without a rules change. Like, don't allow takebacks and revisions. Don't allow a long time. Just play the game, and move on.
Chess is still fun, whether you play it by mail with one turn per week, or on a speed clock. But one way is a hell of a lot more fun to play _at a table_

I understand... I actually don't have that problem, really... but I understand where other people could have it. If that bugs you, just don't use the powers that offend and move on with the game. Otherwise, it's really not that hard to turn everything into story narration. Don't think about mechanics for a bit (including hp, temp or otherwise - they're just an abstraction for luck, dodging, etc) and think about what actually happened... act like you were going to film it, say.When a combat is joined, there are some powers that translate easily into narration : "Gurel does that and that, then that occurs." Then the players gives the amount of damage and everything is nice.
But for many powers, it is simply impossible to tell what is happening in a narrative way.
For example, a shaman can bestow some temporary hp, another leader can give some bonuses on AC, etc. Sure the player could come up with a neat description of the effect, but it would require him nonetheless to give the bonus to the other players. It would be a time consuming task and turns are already quite long.
Do you se the problem ?
It also helps when you reflavor your powers appropriately. Some people don't do that, for some reason - I don't know if Essentials talks much about it, but the PHB explicitly suggested reflavoring your powers to whatever you want and that helps a lot.
Anyhow:
The shaman's bear hit and roared, making the enemies miss his allies.
The warlord shouted, and his ally dodged aside and struck back.
As the ogre's hammer crashed down towards the wizard's head, the ranger's arrow sliced a line past its eye, letting the wizard slip away.
The warlord beheaded the orc casually, and shouted. "Up and at'em, men! Ale and wenches and beds a'plenty tonight, but off the damn ground now!"
Etc.
The system allows narration just fine, in my experience, but that doesn't mean it's invulnerable to a failure of imagination.