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From Monte Cook's Origins 2005 report:
The Origins Awards
I haven't had much nice to say about the Origins Awards for a long time. In fact, even when I got into the industry in the late '80s, people complained about how they were run. They voiced pretty much the same complaints that people voice today, and I think they stopped being relevant quite some time ago.
A few years back, Charles Ryan, then president of the Academy of Adventure Gaming Arts and Design (the body that runs the Origins Awards), worked to improve the awards by enhancing the ceremony itself -- people were encouraged to dress up, presenters had little intros prepared, just like an awards show on TV. While it didn't solve all the awards' problems, it was a step in the right direction.
Now fast forward to the 2005 awards "ceremony." I'll be the first to admit that I wasn't actually there, so my knowledge comes secondhand, but the people who described it to me used words like "farce," "debacle," and "sad." Apparently, it consisted of someone standing on a platform while people waited to get into the dealer's room in the morning, shouting out the nominees while belly dancers -- no, I'm not making this up -- walked around with signs naming those who didn't win.
Perhaps this kind of treatment is a sign that the feeding tube is about to be removed from the awards, which seem to have been in a persistent vegetative state for the last few years. That, it would seem, would be the merciful thing to do.
There are two fundamental problems with the Origins Awards, which I think are inextricably linked. The first is that the awards have become virtually meaningless in the eyes of the customers who buy (or don't buy) the products that win them. The second is that the system used for determining the awards produces results that are unsatisfactory to industry members and consumers alike. And as long as the people handling the awards believe they are more qualified to judge merit than gamers at large -- the very audience for which the games are designed -- these two problems are unsolvable.
But there's more to it even than that. It might just be that an award system designed to compare the merit of games designed by one guy in his basement alongside those produced by multimillion-dollar corporations is inherently flawed and can't be fixed. Not that I wouldn't mourn its passing. On the contrary, I truly wish there were some kind of professional recognition of merit in the industry that was worth paying attention to.
As it stands now, it seems clear that the ENnies are the industry awards worth supporting, and so that's what I'm doing. In fact, at Origins I spoke with Denise, the charming woman in charge of the ENnies this year, and it appears that I might even get to play a very small role, which I couldn't be happier about. I'm always honored to be a part of something cool like that -- it may be the biggest perk of being in the industry.







