barsoomcore
Unattainable Ideal
Huh. I like "unsuspecting victims".Sammael said:I prefer "protagonists" myself.
Huh. I like "unsuspecting victims".Sammael said:I prefer "protagonists" myself.
S'mon said:I agree w Monte re over-use of the word Hero, it's very annoying.
IuztheEvil said:Ahh well.. if the worst thing said by Monte Cook about my adventure is assuming the PCs are "heroes".. I guess I can roll with that![]()
Jason Bulmahn
Author of Mad God's Key
Piratecat said:Jason, I got to run one of your Living Greyhawk adventures at GenCon a few years back. . . the one where "the voice" is first acquired. I was blown away by how good it was, and by how well the room art worked. I'm glad to see you in Dungeon.
EricNoah said:The thing about stat blocks is ... I need to be able to write all over my critter and NPC stats. AC and hp and saving throws and ability scores can change pretty rapidly during combat, and I just like to be able to scratch out the old AC and write in the new value when necessary. I'm not gonna mark up my MM and I just don't want the hastle of a bunch of post-it notes etc. Plus if I have a mixed encounter with 2 or more types of monsters, I don't want to have to flip back and forth between two sets of stats.
romp said:was it just me or did anyone else think that this column blew chunks?
Cam Banks said:It's just you. I'm a gamer dad and enjoyed Wil's article. I've got a lot of respect for the guy in general - seems like an appropriate column for the magazine.
Cheers,
Cam

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.