What I Like About Nimble 2e (So Far) — A Partial Review

One other thing I really like about the system that I don't think has been mentioned yet is the monster group abilities.

I ran the short introduction with some PCs that got attacked by Kobolds. The first time one kobold was killed the "Nooo!" ability activated and two kobolds took a free attack in retribution. Instantly the PCs changed tactics.

I kove the potential of this. Goblins do damage when you miss them, undead have a chance to reanimate, Gnolls have advantage against you when you're bloodied, cultists have advantage when they're damaged, etc.

Monster design is a brilliant part of Nimble. And while the advice for converting 5th Ed monsters to Nimble isn't extremely detailed, it is effective. I've run some of my favorite adventures on the fly with it trouble.

I say without trouble because, I felt that I captured the essence of the fun part of the encounter without fretting all the details. If you are gonna fret the details, converting Encounters will be a source of anxiety.

The biggest issue with all Pathfinder/DND adventure conversions, is when the system isn't a resource attrition system (and I would purposely that Nimble isn't) then you'll need to figure out what encounters are "filler" and edit accordingly

We had a similar issue with Pathfinder for Savage Worlds. Even though the game's combat was a breeze, one could still bog down with umpteenth fight for no good reason.

Evan is a really good game designer. Within the framework of 5th edition, he distilled the system down and maximized the fun.

I love the rules, the classes and the monsters so much.
 

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