PoketheBear
Villager
It works a little different in Nimble. As long as you have any hp, you're fully functional. When you hit 0 HP you take a wound, get one action, and if you attack you or are hit, you take extra wounds. Battle-field healing and 'field rests' heal hp and get you fully functional, but don't heal wounds. Once you've taken 6 wounds, you're dead with limited resurrection options. This greatly increases the threat and tension without nerfing the game play. 1 wound and 1 hp left? You can do anything... but probably you shouldn't.How long does it take PCs to heal without magic? Does a “cure minor wounds” spell heal more damage on a high level PC? Does the PC sport lingering injuries that affect their ability to do things until fully healed?
That’s always been my basic problem with treating hit points as “meat points” - the rest of the system simply doesn’t support the concept.

