What I Like About Nimble 2e (So Far) — A Partial Review

One other thing I really like about the system that I don't think has been mentioned yet is the monster group abilities.

I ran the short introduction with some PCs that got attacked by Kobolds. The first time one kobold was killed the "Nooo!" ability activated and two kobolds took a free attack in retribution. Instantly the PCs changed tactics.

I kove the potential of this. Goblins do damage when you miss them, undead have a chance to reanimate, Gnolls have advantage against you when you're bloodied, cultists have advantage when they're damaged, etc.

Monster design is a brilliant part of Nimble. And while the advice for converting 5th Ed monsters to Nimble isn't extremely detailed, it is effective. I've run some of my favorite adventures on the fly with it trouble.

I say without trouble because, I felt that I captured the essence of the fun part of the encounter without fretting all the details. If you are gonna fret the details, converting Encounters will be a source of anxiety.

The biggest issue with all Pathfinder/DND adventure conversions, is when the system isn't a resource attrition system (and I would purposely that Nimble isn't) then you'll need to figure out what encounters are "filler" and edit accordingly

We had a similar issue with Pathfinder for Savage Worlds. Even though the game's combat was a breeze, one could still bog down with umpteenth fight for no good reason.

Evan is a really good game designer. Within the framework of 5th edition, he distilled the system down and maximized the fun.

I love the rules, the classes and the monsters so much.
 

log in or register to remove this ad


Maybe I asked this in the wrong thread so I'll try again here:
So...I'm starting to get Nimble-curious. Some brief reading suggests it has features I like, and while I've been very happy with the simplicity of Shadowdark, my kids are still at the stage where they like character options.

My understanding is that it's pretty easy to run 5e adventures using Nimble. Is there any 5e content that is particularly good in Nimble? (The only 5e adventure stuff I still own is, I think, just Saltmarsh and Strahd. I gave everything else away. Probably should have kept Yawning Portal. Oops.)
 


Maybe I asked this in the wrong thread so I'll try again here:
I mean, I'm not convinced it takes no work, but it is theoretically balanced to 2014 rules. I've only run Nimble specific adventures so far..... But I'd suggest a level one adventure should work out at least me ready to test. I think they're are still a few free ones on dndbeyond?
 

I don't know why it couldn't? Though I've not tried.
I like what I've seen about the game. But I've also seen that the game is fairly tactical. 4e theater of the mind was difficult; I just want to make sure I won't run into the same issue before I drop money on a new system.
 


I like what I've seen about the game. But I've also seen that the game is fairly tactical. 4e theater of the mind was difficult; I just want to make sure I won't run into the same issue before I drop money on a new system.
It's much less so than 4e for sure. There is a free version you can test.... Though it isn't complete, obviously.
 

I like what I've seen about the game. But I've also seen that the game is fairly tactical. 4e theater of the mind was difficult; I just want to make sure I won't run into the same issue before I drop money on a new system.
Check out the free pdf, watch some YouTube videos about it, and maybe go check out your FLGS to see if anyone is running a game you could sit in on.
 

Can Nimble be played as theater of the mind? Or is a grid really needed?

It expects a degree of Grid; provides quick measurement alternatives for table/map use; and then support and rules of thumb for abstracted (close/mid/far) ranges as well. It doesn't do a lot of facing/detailed positional stuff afaik.
 

Remove ads

Top