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Monte's 3.75? (A sequal is on its way)

Campbell said:
Also the significant link between Mike Mearls and Monte also suggests that some of the changes might be connected to discussions between the two.

That's an interesting observation. Monte held Mike Mearls in such high esteem at one point that he hired him as an employee. He said that Mike was one of the few people who truly gets 3rd edition, so I'd think its fairly safe to bet that Mike Mearls could be considered a Monte Protege. The fact that he's one of the main brains behind 4E can't be an accident, so the publication of this book actually raises some very interesting questions, none of which I am willing to voice.

This is a great book though. Wouldn't it be cool if someone actually supported these rules with additional materials?
 

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Whisperfoot said:
That's an interesting observation. Monte held Mike Mearls in such high esteem at one point that he hired him as an employee. He said that Mike was one of the few people who truly gets 3rd edition, so I'd think its fairly safe to bet that Mike Mearls could be considered a Monte Protege. The fact that he's one of the main brains behind 4E can't be an accident, so the publication of this book actually raises some very interesting questions, none of which I am willing to voice.

This is a great book though. Wouldn't it be cool if someone actually supported these rules with additional materials?
A lot of the ideas both in 4E and the BOXM have been around in the heads of the D&D design community for a long time.
Linking spell levels with character levels just feels to natural to not consider it. At Will abilities for spellcasters make sense, since they mimic the "at will" abilities of mundane characters, and can help to remove the innante difference between non-magical resource management and magical resource management.
 

Whisperfoot said:
This is a great book though. Wouldn't it be cool if someone actually supported these rules with additional materials?

That probably depends on the OGL declarations. What is considered Open Game Content?

With Regards,
Flynn
 

Animus said:
True, and if I were to run a game with these rules I would allow exactly that, or something along the lines of allowing the d20 Modern Strong Hero talent paths on the fighter dead levels.

The fighter variant I came up with allows the character access to Fast, Tough, and Strong Hero talents on the dead levels. I find this gives fighters more options and variance. My houserules fighter also gets more skill points (4/level) and automatically receives Weapon Focus, Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Weapon Mastery, and Weapon Supremacy in his or her chosen weapon at the appropriate levels.

These changes have worked well for my campaign. They've given fighers a lot more flavor and a real fighting chance. :)
 

Flynn said:
That probably depends on the OGL declarations. What is considered Open Game Content?

With Regards,
Flynn

Ask and ye shall receive.

Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Complete Book of Eldritch Might, The Book of Hallowed Might, and Monte Cook’s Arcana Evolved; any specific characters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the d20 System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content.
Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of The Book of Experimental Might are designated as Open Game Content: the class tables and “Class Features” sections in Chapter One; the feats in their entirety in Chapter Three; the names, spell parameters (range, duration, etc.), and game mechanics of the spells in Chapter Five; the magic items in their entirety in Chapter Five; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source.
 



Wolfspider said:
The fighter variant I came up with allows the character access to Fast, Tough, and Strong Hero talents on the dead levels. I find this gives fighters more options and variance. My houserules fighter also gets more skill points (4/level) and automatically receives Weapon Focus, Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Weapon Mastery, and Weapon Supremacy in his or her chosen weapon at the appropriate levels.

These changes have worked well for my campaign. They've given fighers a lot more flavor and a real fighting chance. :)

That's exactly the same I did for my fighter, except I gave him more feats on the dead levels. What are Hero Talents?
 


Reasons I still might buy this book: 1) we still have a long way to go before 4e is fully playable by everyone, 2) it's inexpensive, 3) it will make for good reading, and 4) There were very likely be some new and interesting concepts in there that can be adopted for 4e play.

Of course, I also have the ulterior motive of wanting Monte's products to do well as a reminder to him that he can make good money, and have fun doing it, if he just comes back to the D&D field as a third party publisher. I want Ptolus 4e.
 
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