I try to find a balance between allowing the PCs freedom and making sure everyone is having fun. Sometimes I fail at maintaining that balance. As a GM, one of the things I need to be willing to do is call a time out and talk to the player about the ramifications of their character's actions. Why did the PC think the home city was just as bad as genocidal mutants or slaver cyborgs? Why didn't he ever bring up those concerns before finding the NF? Does he understand that the city will most likely be destroyed without the NF?would boot a player for that stunt (trying to wreck the football). The time to make a moral choice is when the job is offered, not after the PCs have invested time and risk. At that point,. the football was the property of the group, and the PC had no right to deprive the others of their share.