I was surprised because the NPC in question was essentially his patron responsible for paying him lot's of money, securing citizenship and a home, and was likely going to pay him more in the future. If there had been no personal connection between the two I wouldn't have been the least bit surprised.Why are you actually surprised by that?
The character in question was an assassin who murdered people for his organisation and got contacted by said organisation to murder someone. Why would you expect this character to not do it?
Yeah, you might have missed the part where I accepted responsibility. As another poster put it, if I dangle a worm in font of a fish I can't blame it for biting.It seems to be that is more of an issue of you expecting the player to follow his own morality instead the morality of his character.
It is. In most of the games I run it's with the assumption that the PCs want to be good guys. And, like I said, this assumption has bitten me in the butt at times. It ruined my Teenage Mutant Ninja Turtles game when the PCs murdered a slew of cops on national television as the campaign was completely derailed. Apparently we had different ideas on how to best accomplish the goal of winning hearts & minds for mutant rights.And imo that is a big problem in todays environment. Some people bring their personal morality into the game and assume that everything a character does in the game is also what the player of said character believes in, while other players completely divorce their morality from the one of their character.