I always find that the buildup to a fight and the aftermath of a fight are the interesting parts in any stories. The fancy dencing moves and kung fu choreographies between the two are the boring part where not much of interest happens.
It's something I notice, yes. I generally prefer RPGing where the incentivised violence can be seen as defensive (eg the PCs are soldiers) or consensual (eg the fighting is duels, jousts etc). In my last long-running D&D campaign my players noticed my preference for using undead, demons, and other non-mortal, non-"people" as foes.So I’m about to turn 50. As I approach this new life milestone I’ve started wrestling with killing and deaths in RPGs.
I don’t know if anyone else has experienced this dilemma.
You've had lots of suggestions in this thread. My recommendations are games that I play:What fantasy and sci fi RPGs would you recommend as an alternative to the traditional slay the adversary and take their loot model?
So I’m about to turn 50. As I approach this new life milestone I’ve started wrestling with killing and deaths in RPGs.
Has anyone else experienced this dilemma?
Is it just time to put away my dice and RPG hobby?
Can you play and run Dungeons & Dragons without all the violent encounters and killing?
What fantasy and sci fi RPGs would you recommend as an alternative to the traditional slay the adversary and take their loot model?
This makes me very happy, but also nervous!Based on @Grendel_Khan's suggestion above, I picked up a copy of Scum and Villainy and started reading it last night. It reads well and I look forward to trying it out for a change of pace.
@uzirath Unfortunately I've only been playing for about half a year! But I would recommend the Blades in the Dark discord; people there have been very helpful. John Harper also has a Blades actual play, and it's useful to see the creator playing the game (but Scum and Villainy might work differently than blades)This makes me very happy, but also nervous!
I hope you and your players like it at the table, and if you have questions (I know I had tons, and still do) I'm going to go ahead and rudely volunteer @hawkeyefan @Malmuria @Manbearcat and @Ovinomancer as recipients. They have way more experience with Forged in the Dark than I do, and were super patient and helpful to me in another thread. The FitD learning curve, at least for people like you and me who are coming directly from more traditional games, can be really steep. But I think it's worth the effort, even if it just winds up being an experiment that might tweak or inform the way you play other games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.