Kikuras
First Post
I need to crowd-source some wisdom concerning table ethics.
I was invited to join a group for 5e hosted by my brother-in-law, a good friend of his would act as DM. Disappointed by the conceptualization of 4e, and tired of the crunchiness of 3.5, I was eager to play. Suffice it to say this was everyone's first go at 5e, so it was pretty well understood that we would have to learn a lot as we went along, including the DM. Anyway, we were a few sessions in when I started to suspect some fishy stuff. Orcs had higher ACs, and the DM was making up items, both mundane and magical. The deal was sealed when our party of 5 level-3 characters, and a level 2 were pitted against 7 ogres and a troll (and an undead assassin with a 22 AC for three rounds). We survived, barely, with 4 of the ogres fleeing... and each player waled away with 550 XP.
To add insult to injury, we had come across a treasure trove (inappropriate for our level), which contained about 16 magic items (very inappropriate considering the general attitude of magic items in 5e), some insanely powerful, some essentially pointless, none were really fitted for the party (my character walked away with 0/16 items due to lack of usefulness), and NONE came out of the DMG. I know he's running a 2e module, and perplexed by the array of magic items, I went to go see if they were legacy items, but they're not in the module either.
So what do I do? I like the DM, he spins a good yarn, and he runs the table well, but there's a distinct break from 5e rules that has got my panties in a bunch. Do I just bear it and hope he fixes it in the future? Do I surreptitiously drop hints to my brother-in-law that not is all well? Should I maybe pass a note at our next session? DMing isn't easy, I respect anyone who is going to take the time and effort to do it, and I want to give him the benefit of the doubt, but made-up magic items that don't fit the party, short-changing XP, and multiple 'deadly' encounters seems like a bit much to deal with.
I was invited to join a group for 5e hosted by my brother-in-law, a good friend of his would act as DM. Disappointed by the conceptualization of 4e, and tired of the crunchiness of 3.5, I was eager to play. Suffice it to say this was everyone's first go at 5e, so it was pretty well understood that we would have to learn a lot as we went along, including the DM. Anyway, we were a few sessions in when I started to suspect some fishy stuff. Orcs had higher ACs, and the DM was making up items, both mundane and magical. The deal was sealed when our party of 5 level-3 characters, and a level 2 were pitted against 7 ogres and a troll (and an undead assassin with a 22 AC for three rounds). We survived, barely, with 4 of the ogres fleeing... and each player waled away with 550 XP.
To add insult to injury, we had come across a treasure trove (inappropriate for our level), which contained about 16 magic items (very inappropriate considering the general attitude of magic items in 5e), some insanely powerful, some essentially pointless, none were really fitted for the party (my character walked away with 0/16 items due to lack of usefulness), and NONE came out of the DMG. I know he's running a 2e module, and perplexed by the array of magic items, I went to go see if they were legacy items, but they're not in the module either.
So what do I do? I like the DM, he spins a good yarn, and he runs the table well, but there's a distinct break from 5e rules that has got my panties in a bunch. Do I just bear it and hope he fixes it in the future? Do I surreptitiously drop hints to my brother-in-law that not is all well? Should I maybe pass a note at our next session? DMing isn't easy, I respect anyone who is going to take the time and effort to do it, and I want to give him the benefit of the doubt, but made-up magic items that don't fit the party, short-changing XP, and multiple 'deadly' encounters seems like a bit much to deal with.