Grithfang said:This is a list my group came up with of (core) spells which would be forbidden:
Mind Fog, Nightmare, Phantasmal Killer, Slay Living, Symbol of Death, Symbol of Insanity, Symbol of Pain, Wail of the Banshee.
These spells were chosen because they were either evil, choatic, inflicted pain or suffering, or desecrated the dead.
Speak with dead is considered desecrating a corpse. In our opinion, Contact other plane would be preferred (except if it would require contacting an evil outsider). Why ask a corpse when you can talk to the soul?
Grithfang said:In the coarse of my campaign our party has, in the face of great evil, all come to worship Heironeous. Since none of us have much history of playing lawful good characters, it has developed into some interesting discussions.
The most recent of which are, what spells would be forbidden (or limited) to spell casters (arcane and divine). With the exception of use in warfare, or within the legal framework of a LG community.
This is a list my group came up with of (core) spells which would be forbidden:
Animate Dead, Bane, Binding, Blasphemy, Choas Hammer, Circle of Death, Cloak of Chaos, Contagion, Create (Greater) Undead, Crushing Despair, Curse Water, Death Knell, Deathwatch, Demand, Desecrate, Destruction, Dispel Good, Dispel Law, Eyebite, Finger of Death, Harm, Insanity, Magic Circle against Good, Magic Circle against Law, Mind Fog, Nightmare, Phantasmal Killer, Protection from Good, Protection from Law, Slay Living, Symbol of Death, Symbol of Insanity, Symbol of Pain, Unhallow, Unholy Aura, Unholy Blight, Wail of the Banshee, Word of Chaos.
These spells were chosen because they were either evil, choatic, inflicted pain or suffering, or desecrated the dead.
Mind altering spell would be illegal except against evil or during a "Crisis of Faith" (a period of persecution of large numbers of church members for their faith). Even during this period their use are only allowed when they would save lives or hide the identities of church members from hostile factions.
Charm Person, Charm Monster, Detect Thoughts, Dominate Monster, Dominate Person, Modify Memory, Speak with Dead.
Speak with dead is considered desecrating a corpse. In our opinion, Contact other plane would be preferred (except if it would require contacting an evil outsider). Why ask a corpse when you can talk to the soul?
I was wondering what the community's take on this is, and if they would have any suggestions or comments to share.
Geron Raveneye said:First off, I applaud the fact that your group sat down and discussed the consequences of their characters' choice of divine patron like that. . .
So from my point of view, congrats on having a game with plenty of roleplaying and character interaction potential.
Which is really stupid, since it's only useful for healers. IMC, it's houseruled to be descriptorless.Grithfang said:Deathwatch has the evil descriptor.
WayneLigon said:I think that's a pretty fair list, though the Symbols might not really apply. This is one reason I was really hoping we'd have spell templates in 4E: in something like Arcana Unearthed, you can take a feat that lets you turn the damage from a spell into non-lethal damage. Perfect for dealing huge amounts of knockout damage in an area, yet not killing innocent people.
Slife said:If I recall correctly, there is a nonlethal substitution metamagic. (either +1 or +0)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.