Disjunction is one of the most problematic spells in high level D&D, this is well established. I'm throwing around a house rule on it to make it still nasty as hell, but not permanently crippling.
What do you guys think?
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Mordenkainen's Disjunction
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One magic item or 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No
Area Disjunction: All magical effects and magic items within the radius of the spell, except those you carry or touch, are disjoined. That is, all active magical effects automatically end (as if dispel magic had been cast), and all magic items have their abilities suppressed. If a creature is attending the items, only 2d4 are suppressed per creature (use table 10-1 Items affected by magical attacks to determine affected items). All suppressed items get a Will saving throw (or its possessors Will saving throw, whichever is higher) to resist. Any item that fails is suppressed in function for 1d4 rounds + 1 round per 3 levels of the caster.
You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic survives the disjunction, no temporarily suppressed spells or items in it are disjoined.
Targeted Disjunction: The caster targets one magic item he or she is aware of within range. If that item fails a Will save (or its possessor does, whichever has a higher save bonus), then it is instantly and permanently rendered nonmagical.
Even artifacts are subject to a targeted disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even Miracle or Wish.)
Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
What do you guys think?
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Mordenkainen's Disjunction
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One magic item or 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No
Area Disjunction: All magical effects and magic items within the radius of the spell, except those you carry or touch, are disjoined. That is, all active magical effects automatically end (as if dispel magic had been cast), and all magic items have their abilities suppressed. If a creature is attending the items, only 2d4 are suppressed per creature (use table 10-1 Items affected by magical attacks to determine affected items). All suppressed items get a Will saving throw (or its possessors Will saving throw, whichever is higher) to resist. Any item that fails is suppressed in function for 1d4 rounds + 1 round per 3 levels of the caster.
You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic survives the disjunction, no temporarily suppressed spells or items in it are disjoined.
Targeted Disjunction: The caster targets one magic item he or she is aware of within range. If that item fails a Will save (or its possessor does, whichever has a higher save bonus), then it is instantly and permanently rendered nonmagical.
Even artifacts are subject to a targeted disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even Miracle or Wish.)
Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
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