Marshall
First Post
Piratecat said:I find that keeping track of the "no bag in the rope trick" is just a pain in the butt. Forget it once and you set a bad precedent, enforce it and the group wastes twenty minutes while trying to decide what to do with the bag. I decided that for spell-created extradimensional spaces, bags of holding and the like simply don't function.
Aww, shucks. Leaving it in place ceates the ultimate trap, tho.
The extradimensional hallway. Or just a 1' section of hallway expanded to 10'. Even if the ROG makes his search DC to find the trap, he'd need a high DC k(Arc) check to figure out what it is, AND theres no way to disarm it....
And if you miss it....A one-way ticket to the Astral Plane.