Pielorinho
Iron Fist of Pelor
I just noticed an interesting clarification/change to the charge rules, as I was reading over the "special attacks" section of the PhB. From Page 154:
"If any line from your starting space to the ending space passes through a square that. . . contains a creature (even an ally), you can't charge."
D'oh! We've always allowed people to charge "through" allies, figuring the ally stepped to the side. Guess we'll have to change that tactic!
Or maybe not.
I read further, and on page 157, I find out about Overrun:
"You can attempt an overrun as a standard action taken during your move, or as part of a charge. . .With an overrun, you attempt to plow past or over your opponent . . . as you move. . . The defender has the option to simply avoid you . . . If you were attempting the overrun as part of a charge, you may keep moving (you can always move through a square occupied by someone who lets you by)."
So what do we see here? No charging through the square of allies any more. But if there's an opponent in the way, you can charge through their square by attempting an overrun, and if they avoid you, everything's hunky-dory.
Sadly, it looks like you can't attempt an overrun on your allies, as it's an action that allows you to plow past or over your opponent.
Solution? If your ally is in the way, and you want to charge the bad guy, your ally is a putz! You hate your ally! He's your opponent! Overrun!
After you make it past your temporary opponent, of course, you'll remember that he stepped out of the way, allowing you to charge, and you'll decide that he's not such a bad guy after all. He's your ally again.
I'm so glad they clarified this aspect of charging!
Daniel
"If any line from your starting space to the ending space passes through a square that. . . contains a creature (even an ally), you can't charge."
D'oh! We've always allowed people to charge "through" allies, figuring the ally stepped to the side. Guess we'll have to change that tactic!
Or maybe not.
I read further, and on page 157, I find out about Overrun:
"You can attempt an overrun as a standard action taken during your move, or as part of a charge. . .With an overrun, you attempt to plow past or over your opponent . . . as you move. . . The defender has the option to simply avoid you . . . If you were attempting the overrun as part of a charge, you may keep moving (you can always move through a square occupied by someone who lets you by)."
So what do we see here? No charging through the square of allies any more. But if there's an opponent in the way, you can charge through their square by attempting an overrun, and if they avoid you, everything's hunky-dory.
Sadly, it looks like you can't attempt an overrun on your allies, as it's an action that allows you to plow past or over your opponent.
Solution? If your ally is in the way, and you want to charge the bad guy, your ally is a putz! You hate your ally! He's your opponent! Overrun!
After you make it past your temporary opponent, of course, you'll remember that he stepped out of the way, allowing you to charge, and you'll decide that he's not such a bad guy after all. He's your ally again.
I'm so glad they clarified this aspect of charging!
Daniel