Abstraction
First Post
Atlatl Jones said:Overall I like it a lot. Splitting powers into combat powers and rituals seems to be what the designers were talking about when they said they were "siloing" powers.
I'm not sure how I feel about restricting the focus of Wizard powers. On one hand, I like wizards to be potentially able to do anything, like a generic master of all powers. On the other hand, it is nice to leave space for other magic-using classes to be specialized in. I just hope that through multiclassing and class training feats its possible for a character
I wonder if those class training feats are the replacement for 3e-style multiclassing. I hope they're very flexible: I would love to play a fighter or ranger who has access to wizard rituals. I have always loved characters who are primarily fighters, but have non-combat magical powers. Characters like Vlad Taltos and any number of Roger Zelazny characters.
I agree in concept, but I have to argue with the comparison with Vlad. His witch abilities are, in D&D 4E terms, rituals. But he is also a sorceror and much of that is in-combat or at least quick. Do you remember when he summoned a second jhereg during a fight? I think he was breaking the rules.