More Charisma Than a Roomful of Nymphs (finished, link to full SH in last post)

Spider_Jerusalem said:
Nice idea with the giant-tuning-stick-whistle malarkey. Is that ripped from somewhere?

Not that I know of. We've just scratched the surface of the "iron spines" stuff, too, as things go in another direction fairly shortly. They do return, though. :)


pps. Illithids?

There's a teensy portion of illithid in the writeup for the next session, but we've got a little ways to go until that gets posted here. I will say this, though: I like 'em too. ;)

Maybe I'll start up a campaign where the PCs are all illithids (myseriously non-evil, white-haired, dual scimitar-wielding illithids, perhaps?). Wait a sec: that's actually not a half-bad idea, and there's some good stuff in Underdark that might make it workable...
 

log in or register to remove this ad

Asked for details about the location of their camp, Valic could only tell the Follies that it was to the north, mostly. He had never walked from there to Selgaunt, and without looking at a map he couldn't be any clearer than that.

Using his own musical knowledge as a sort of sounding board, Cupric spent some time finding out about the process by which Valic trained his giants. He established that each creature or group of creatures was trained to respond only to a certain pitch of whistle, and that what commands they were taught varied widely. There were no universal commands, unless a particular group was specially trained to respond to them.

Wanting to find out if Valic could tell them anything about the dogsbloods that ambushed them on Rauthauvyr's Road, the Follies decided they needed to show him the whistle -- which would mean removing the orc's blindfold. All of them save Jaehn moved behind the curtains that divided their room, and Jaehn used his hat of disguise to change his appearance -- into that of Garilly, the Wheel captain who stabbed Tal during the dockside battle.

Once Valic's blindfold was off, it became clear that Jaehn had nailed his disguise: Valic squinted at him, and then said, "I know you. You work for Gurrom!"

Ignoring the whistle that was proffered to him, Valic just wouldn't let go of this notion -- so the Follies decided to perpetuate it. Over the next few minutes, Valic established that they weren't betraying Gurrom, so all of this must have been some sort of test. Since he'd obviously failed Gurrom very badly by letting the giants escape, they were trying to find out if he was still worthy to work for him.

As he told them that the whistle sounded familiar (and was definitely used to handle war-ogres), but that he couldn't remember who might have owned it, Valic appeared completely convinced that he was being tested.

Satisfied that Valic had told them all that he could, Jaehn re-blindfolded the orc and Vicktor choked him into unconsciousness once again.
 

In case folks are curious how things have progressed in terms of actual gaming sessions, the post titled "The Follies Regroup" finished up session 2, Dockside Battle, and the one titled "Interrogating Valic Zell" is the opener for session 3, The Promise of Darkness. Session 1 was called Tuggle's Follies.

I went back and added the titles to the first post for each session, and if I can remember to, I'll keep that up from now on.
 

I've debated editing some of the stuff that happened in this session out of the Story Hour, but decided to leave it in. Suffice to say that while I like the ideas behind Mazendria's and the Strings a lot, I really mis-handled this session as a DM. Instead of keeping the party split up for several hours because I'd already decided how buying instruments would work in Selgaunt, I should have said "You find a nice lute for XX gp" and left it at that.

Ah well, hindsight and all that. I'm not proud of it, but I left it in anyway. :\


The Follies Split Up

A brief discussion ensued about the Wheels' participation in the dockside battle, during which Jaehn revealed his role at the end of the conflict. He told the other Follies that it was him -- disguised as a Wheel -- who slew the two Pikemen and carved the letter "G" into each of their chests.

At this, Tuggle made a face and said, "Aww...you use that dagger for eating."

The other Follies' reactions were varied, but Cupric was able to get things back on track by reminding them that everyone sometimes did strange things in the heat of battle.

With their performance at dusk and a meeting with Thissiken shortly thereafter, the Follies decided to split up for a few hours: Tal and Jaehn would take the unconscious Valic and drop him off near the docks (allowing him to keep his meeting with Asdruc, and continue to sow confusion among the guards), while Cupric and Artemis went off in search of a lute for the bard. De'lea, Tuggle and Vicktor would all remain at Farry's Port. Before Tal put Valic back in the burlap sack he arrived in, Artemis forged a brief note to pin to his chest:

For now the test is passed, speak of this and death is at hand.

To further muddy the issue, he forged this in Algaer's hand, using the letter to Lockmyre as his sample. After that, Valic's whistle was tucked into his shirt and he was unceremoniously dumped back into the sack.

In Search of a Lute

Particularly in a city as large and bustling as Selgaunt, one might think purchasing a masterwork lute would be a simple affair -- but this simply wasn't the case. As Cupric had found out earlier in the day, there were really only two places to buy good instruments in Selgaunt: Mazendria's, and the Strings. As Jaehn and Tal were heading out to drop Valic off by the docks, Artemis and Cupric set out for the Strings.

Watchful for guards, the two Follies were able to reach the Strings in short order. What they found was a long, fairly narrow street composed entirely of tiny stalls and shopfronts -- some large enough to walk around in, others small enough to be called alcoves. The street was surprisingly quiet, though not in the sense of being empty of people. Rather, it was quiet in the sense that the only ambient noise came from the small sounds of people busily applying their craft: fretsaws, hand-drills, tiny boilers, the plucking of strings and so forth.

Just as was described to Cupric that morning, most shops seemed to focus on a single type of instrument, or even parts of a single type of instrument. Given the sheer number of tradesfolk, it took well over an hour for the two Follies to find what Cupric was after: an elven lute merchant. Knowing well that the craftsmen of Cormanthor and Evermeet were some of the finest lute-makers in Faerûn, the dream-bard was thrilled to find one tucked away in Selgaunt.

He was less thrilled to find out that like most of the shops in the Strings, Sefin the lutecrafter's tiny store kept no instruments in stock. Instead, Sefin made each one to order, with an average lead-time of two tendays. Since he was hoping to acquire one for that evening's performance, Cupric politely exited the shop, noted its location, and nodded for Artemis to follow him to Mazendria's.
 

The Temple of Sune

At Farry's Port, Vicktor discovered that one silver piece would be more than enough to drink himself under the table. Showing restraint that would have been wholly uncharacteristic a few years ago, he settled for merely drinking copiously instead.

Also in the common room (where they would be performing that night) were De'lea and Tuggle, respectively attempting to pick up an attractive elf and socializing with the other patrons. Most people were more than happy to share their versions of the dockside battle, rumors of which had already spread that far. Their tales seemed to divide into two sorts: those that centered on giants killing guards, and those that revolved around an attack by winged minotaurs -- leaving Tuggle pleased that none of them included the Follies.

As was so often the case, De'lea met with almost immediate success: the gorgeous elf, Laffia, was very interested in learning more about the teachings of Sune. He suggested to De'lea that they visit the temple of Sune, and once she'd checked his aura (not evil) De'lea agreed. Having been half-listening to their conversation, Tuggle's interest was piqued, and he offered to accompany them. Since Vicktor was content to drink and await the return of the other Follies, De'lea, Laffia and Tuggle headed out for the temple.

After some unfocused rambling (Laffia proved not to have known where the temple was per se), the trio arrived at Sune's sanctuary. It was an imposing building: a tapering, lacquered red spire, six stories tall, with slender windows scattered randomly up the facade. Incense and soft music suffused the interior, which was delicately lit by the tall windows and a small forest of red candles.

Having grown somewhat tired of Laffia's company, Tuggle and De'lea tried to pawn him off on a nearby priest. The devastatingly attractive priest was more than happy to take him under his wing -- but his real interest lay with De'lea. Sune's faith was not known for producing many paladins, and even in a city as large as Selgaunt the cleric could have gone his whole life without meeting more than a handful. Perhaps able to spot her celestial heritage, he fawned over De'lea, leaving Tuggle bored -- or at least, bored until De'lea mentioned their performance that night.

In full-on entertainer mode, Tuggle stepped in to talk up their engagement at Farry's Port. As soon as he was certain that De'lea would be involved in the actual performance, the priest told them that he would be attending it -- along with as many other Sunites as he could gather before dusk. Bubbling with excitement, he told the Follies to expect a crowd and bustled off to begin spreading the news.

De'lea and Tuggle left the temple shortly thereafter, and began walking back to Farry's Port (with Tuggle advertising their performance en route).

Without warning, a raven dropped from the sky and swooped straight towards Tuggle, who was startled but still managed to throw up an arm for it to land on. The bird neatly dodged his upraised arm, landing instead on his shoulder. The moment it touched down, the raven crumbled to dust before Tuggle's eyes -- and left behind a crumpled scrap of paper.

Opening it, Tuggle found a message from Thissiken:

left shop going to pub was followed trying to lose him in belv row herbal come quick please
damn didn't lose him will try again help
 

Rather, it was quiet in the sense that the only ambient noise came from the small sounds of people busily applying their craft: fretsaws, hand-drills, tiny boilers, the plucking of strings and so forth.

and

Without warning, a raven dropped from the sky and swooped straight towards Tuggle, who was startled but still managed to throw up an arm for it to land on. The bird neatly dodged his upraised arm, landing instead on his shoulder. The moment it touched down, the raven crumbled to dust before Tuggle's eyes -- and left behind a crumpled scrap of paper.

Stuff like this is exactly why I follow this story hour. Keep it up Haiiro.

Spider
 


Haiiro, very very nice. Spider put me onto this with great praise, and can i just that this is one of the most brilliantly written pieces i've read!

I think your writing style is excellent, INCREDIBLY descriptive yet flowing. I think it is very much along the lines of Tolkiens writings, which, as far as i'm concerned, is the best!

Keep up the good work!

Torious, Slayer of Emberguard, Servant of Tyr, and all round bane of Spider J. :D
 

Tolkien, eh? ;) Thanks for the comments, guys. I'm glad you're enjoying the SH, and it's always good to hear detals about what exactly gets you going. :)
 

Dropping Valic at the Docks

With Valic draped over his shoulder like a sack of unconscious potatoes, Tal exited Farry's Port and started heading for the docks. Disguised as a nondescript human -- average height, brown eyes, brown hair, etc. -- Jaehn followed him at a respectable distance. Up above, Drake scouted ahead of them, keeping an eye out for guards along their path to the docks. At one point, a vendor Tal had just passed shouted, "Oi! What's in the sack?" -- to which Tal replied, "Your mother!" and kept walking. Apart from that, Drake's empathic guidance allowed them to reach the docks without incident.

Finding that the closer they got to the North end of the docks, the more Wheels they had to avoid, Jaehn and Tal decided not to take Valic all the way back to his barge. Instead, they found a likely alcove in a relatively empty street and dumped him there.

Tal reached into the sack and cut his bonds, and in the process jostled Valic just enough to wake him up. As the orc started shouting incoherently from inside the sack, Tal and Jaehn headed back to the nearest busy street -- not too quickly, not too slowly -- and disappeared into the crowd. Before long, they were safely on their way back to Farry's Port.

Mazendria's

Just as Tuggle was receiving Thissiken's feather token, Artemis and Cupric were arriving at Mazendria's.

The shop was easily the nicest building they'd seen since they arrived in Selgaunt, bar none. Four stories high and done in an exquisite greenish stone, its two massive teak doors were flanked by a pair of impassive footmen. Mirror-smooth glass was in all of the building's windows, and the stairs leading up to the entrance were of milky marble shot through with streaks of red and gold. The whole area around the shop was quiet and nearly devoid of passersby.

Ascending the stairs with Artemis, Cupric found out that the rumors were true: it really did cost twenty gold pieces just to enter the shop. Artemis scoffed at this and walked back down the stairs, while Cupric counted out the money and presented it to one of the footmen. Bowing with a flourish, the man admitted him to the inner sanctum: a long hallway, richly carpeted and dimly lit.

The only illumination came from tiny magical light sources, all arranged to spotlight small shelves that ran down the length of the hall. Set at various heights, each shelf held a single perfect instrument. Doors of various sizes were arrayed between the shelves, and a stairway could be seen at the end of the hall. After locating the shelf that held a lute -- or, more aptly, The Lute -- Cupric approached it gingerly.

The moment he came close enough to the lute to make out the details of its fine workmanship, there was a pattering of feet on the stairs. The smallest gnome the dreamborne had ever seen emerged -- barely two-and-a-half feet tall, with a subdued style to his garments and grooming that projected an image of wealth. He greeted Cupric, asking if perhaps sir would like to see the lute room. When Cupric gave his assent, the little gnome told him, "It costs ten gold pieces to see the lute room." Inwardly fuming, Cupric coughed up another ten Princes.

The gnome escorted him up two flights of stairs to the third floor, where he ushered him into another hallway -- much like the first, save for the absence of instruments -- and then stopped in front of a smallish door. Unlocking this, he bowed and indicated that Cupric should enter the lute room. Once again, capital letters might be called for: this chamber earned the right to be called The Lute Room.

Masterwork lutes of all shapes and sizes covered all four walls of the room from floor to ceiling, each held by brackets in such a way that it was easily accessible yet took up as little real estate as possible. Needless to say, it didn't take Cupric long to find The Perfect Lute.

By its appearance, this lute was the sort of thing that, when the final touches had been put on it by its elven master craftsman, made that craftsman set down his tools for good. As before, the moment Cupric seemed certain to buy the lute, the tiny gnome opened the door and politely inquired if sir would like to buy this instrument.

When Cupric indicated that yes, sir would like to buy this instrument, the gnome inquired as to the identity of Cupric's patron. Cupric informed him that he was buying the instrument for himself, and had no patron -- and the gnome's reaction was somewhere between shocked and appalled. Recovering, he asked, "May I know what you're going to use the lute for?" -- as if Cupric's first action as its owner might be to chop it up for kindling, perhaps. When he was satisfied that this was not the case, he asked whether Cupric would consent to give him an impromptu performance.

Not without some trepidation, Cupric agreed to do so. The gnome escorted him to the shop's finely appointed solarium, clambered up onto a padded bench (in an uncharacteristically undignified manner), and awaited the music. Finding that the lute was already perfectly in tune, Cupric went into a high-class ballad, accompanying the delectably mellow tones of the lute with his voice. He delivered a marvelous performance, clearly satisfying the gnome's high standards, and earned the right to purchase his instrument.

He was escorted back downstairs, through two locked doors (which were re-locked behind them), and into a bare stone room containing a desk, two chairs and a small door. Going through the other door, the gnome produced a pillowed basket and set it on the desk. After carefully placing the lute into the basket, he informed Cupric that there was a small commission attached to paying in cash. After he made a few notes on a piece of vellum, the final price was delivered: two hundred and twenty-five gold pieces. After making sure this included a case, Cupric forked over most of his Princes, glad that the ordeal was nearly over.

Not long after that, he had selected an excellent hard case from the case room (which, surprisingly, did not cost money to enter) and left the building. Blissfully unaware of what sort of trouble the rest of the Follies had gotten themselves into, Cupric and Artemis made their way back to Farry's Port in a leisurely fashion.
 

Remove ads

Top