At last! The Dire Octopus.
OCTOPUS, DIRE
Huge Animal (Aquatic, Augmented Animal, Dire)
Hit Dice: 15d8+60 (130 hp)
Initiative: +6
Speed: 30 ft. (4 squares), swim 40 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +11/+30
Attack: Tentacle +20 melee (1d6+11)
Full Attack: 8 tentacles +20 melee (1d6+11) and bite +14 melee (2d6+5)
Space/Reach: 15 ft./15 ft. (25 ft. with tentacle)
Special Attacks: Improved grab, constrict
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort +13, Ref +11, Will +10
Abilities: Str 32, Dex 15, Con 19, Int 2, Wis 12, Cha 3
Skills: Escape Artist +12, Hide +7, Listen +9, Spot +9, Swim +19
Feats: Alertness, Improved Initiative, Skill Focus (Hide), Toughness, Weapon Focus (bite), Weapon Focus (tentacle)
Environment: Warm aquatic
Organization: Solitary
Challenge Rating: 11
Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan)
Level Adjustment: —
Combat
An opponent can attack a dire octopus’s tentacles with a sunder attempt as if they were weapons. A dire octopus’s tentacles have 15 hit points each. If a dire octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a dire octopus’s tentacles deals 5 points of damage to the creature. A dire octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A dire octopus deals 3d8+15 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a dire octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A dire octopus can emit a cloud of jet-black ink 30 feet high by 30 feet wide by 30 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A dire octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A dire octopus can change colors, giving it a +4 racial bonus on Hide checks. A dire octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A dire octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.