DnDChick
Demon Queen of Templates
Olly said:Oooh! Dire mole! Dire mole! Dire mole!![]()
Well ... lacking stats for a Diminutive mole, I'd just use the next closest animal: the rat. Ordinarily, I'd use the size change rules from the MM to change the rat's size to Diminutive and thus create the mole. Since we are doing a dire mole and my template says "anything less than Small becomes Small" we can just skip those unnecessary size modifiying steps and start with the dire rat as created with my template. All we need to do is add some mole-powers.

Dire Mole
Small Animal (Dire)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 25 ft. (5 squares), burrow 5 ft.
Armor Class: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Base Attack/Grapple: +0/−4
Attack: Claw +3 melee (1d4)
Full Attack: Claw +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Blindsight 30 ft., scent
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 12, Cha 2
Skills Hide +11, Listen +3, Move Silently +7, Spot +3
Feats: Weapon Finesse
Environment: Any
Organization: Plague (10-100)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small); 3 HD (Medium)
Level Adjustment: —
Dire moles are huge rodents, 2 feet long from nose to rump.
Combat
Dire moles scratch with their long claws.
Skills Dire moles have a +5 racial bonus on Hide and Move Silently checks.
I don't know the text for Blindsight off the top of my head, but you get the idea.

How's that?
Edit: I knocked the CR down since I used the dire rat as a starting point and removed the Filth Fever. Without that extra special attack, it's not quite as dangerous.
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