Also, add in doors, if they make sense. If the pcs need some tools, make them available without any commentary about their use.
Extremely warlike generally means to me that the other giants are used to having kerfuffles among themselves and sounds of combat is common in many of the areas. Fireballs and lightning bolts may be more than they are used to though.he party is in a massive underground lair for Stone Giants (this particular tribe is extremely warlike,
Maps such as this are designed in a way that allows them to be printed on a single sheet of paper, which means distances are much more crammed than they otherwise should / need to be. Especially in the "natural cavern" section... those rooms and tunnels would in actuality be much, much further apart than what gets represented by a printable map. So my recommendation is not treat these maps always as sacrosanct.Your point is a good one, thanks, but I have to say that I see these maps frequently. Similar to this one:
View attachment 382756
There are no doors on that map but I assume that the designer intended it for use as a battle map. Outside of building in good covers like the one you suggested, I don't really understand how to make use of these kinds of maps if there are going to be combat encounters in them.
Thanks to you and to any others who've got some thoughts!
Extremely warlike generally means to me that the other giants are used to having kerfuffles among themselves and sounds of combat is common in many of the areas. Fireballs and lightning bolts may be more than they are used to though.
You can telegraph to players that reinforcements can come by having them see a fight between giants and others come to watch or just tell them about seeing shadows from other giants in the firelight from the next room.
Another thing is to make the halls longer than on the map. Large rooms are separated by 100ft hallways. Have small toilets and cleaning closets or empty meeting rooms join them but are empty.