Al said:
In which case this is probably too strong. It effectively grants near-immunity to all energy-draining attacks, and nullifies secondary poison damage as a useful kicker.
Um, no. Negative levels (which are the initial effect of energy drain) aren't the same as level loss. If you're 10th level, taking 10 negative levels will still kill you, even if you have a massive bonus to avoid turning them into actual lost levels subsequently.
Still too powerful. I don't see how it's different from the original, as it still allows a retroactive reroll with a much better modifier.
That's the point, yes. And you can only do it so many times per day.
Well, seeing as their class skills are generally held to be weak at best, two feats and some skill points to have a very comfortable against your main Achilles' heel (Will saves) doesn't seem that much of a price to pay. For a fighter with about twenty feats by the end, spending two to cover your main weakness seems a good expenditure.
And here some other people were whinging about fighters not having enough skill points....
It seems quite reasonable to me. If a fighter really wants to take Iron Will, Strength of Will, Cosmopolitan, _and_ use up a quarter to one-half his skill points to cover this one vulnerability, that's his decision. Assuming I even allow Cosmopolitan into my game, that is.
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