More Feats for All

If you do give the PCs more feats, you may wish to give the monsters and NPCs feats as well to compensate, even if you just choose toughness or something.
 

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Nifft said:
Do you mean "in D&D" or "in ENWorld House Rules"? :)

If the former: not all DMs allow every feat in every book, so there's still the opportunity for balance (if it was ever there in the first place).

If the latter: oh well :)

-- N

Both. There is chance for balance in peopls's games but I really can't say what is balanced for other peoples games just my own. But since our games are not going to be the same me saying it is balancved for my game has little meaning for yours.
 

Crothian said:
Both. There is chance for balance in peopls's games but I really can't say what is balanced for other peoples games just my own. But since our games are not going to be the same me saying it is balancved for my game has little meaning for yours.
Its true that given some of the things that I've seen that people think are balanced, I know that balance in my game is a very different thing from balance in theirs. Still, it seems like you and I have a somewhat similar DMing style, Crothian, so it may mean something small to my game if you find something to be balanced or unbalanced.
 

i'm planning to give out feats at a increased rate, every other level. (to clarify that 1 every 2 levels for all classes) does anyone think this would unbalance the classes? i'm worried about it nerfing fighters

If you're worried about it nerfing fighters, then alter them to compensate. Start their BAB off at +2--that's the way they're written for the EQII roleplaying game. That seems to work out quite well in that system and isn't as much overkill as you might think. If you don't think that's enough, then increase their feats so they get one at every level except where feats are normally given (3rd, 6th, 9th, etc.); that gives them 14 bonus feats from their class which is still going to be more than any other class. That way they are still going to be much better at combat than any other class and it further separates them from barbarians, rangers, etc. that might otherwise challenge the fighter as the best warrior class.
 

Hawken said:
If you're worried about it nerfing fighters, then alter them to compensate. Start their BAB off at +2QUOTE]

Yep. Then every combat oriented character will take 1 level of fighter ;)
Giving them more BAB is an ineresting and possibly overpowering idea. But if you do it don't give it to them at level 1. Give an additional +1 BAB at hmm...levels 5, 10, 15 and 20.
 

You know, if the game can handle gestalt characters, it can handle more feats. Give fighters a "Armor specialization" with +to ac at every second level(or every fourth). and maybe add another special ability too.
 

I give out feats every odd level and ability bonuses every even level, but I mostly use the unfettered and warmain from AU/E, so it's not such a nerf. Fighters still have unparalleled feat acquisition speed, and are useful if you absolutely, positively need a feat yesterday.
 

Guys, add it up a little here.

1/3 levels, +1 at 1st, over 20 levels 7 feats.
1/2 levels on odd levels, over 20 levels 10 feats.

3 feats that everyone gets isn't so significant that the fighter class has to be completely overhauled to compensate.
 

I did just this with my current Temple campaign, giving the chars the feats every odd level. After all, doing the math, 3 more feats can't make that much of a difference, can it?

Strangely...it did.

I'm never doing it again. : )

Getting the feat one level earlier at level 5, and only getting worse as you level up, *has* made a big difference in my campaign. *shrug* Up to you though.

It will weaken fighters--but only slightly. I wouldn't stress out about it.
 

Give fighters d12 HD, or restrict the character feats to non-martial feats.

A fighter's bonus feats are an expression of his class, while the character feats are universal bonus. A rising tide lifts all boats, as they say -- the fighter will also get more character feats, but he'll still be ahead of everyone else. Improving their hit dice (statisticly a +1 hp/level, just like Improved Toughness), improves their class, or restricting the character feats to non martial feats (or let other classes choose martial feats every 3rd level) weakens the additional bonus feats. You could do it either way. Neither would be game breaking, IMO.

Cheers
Nell.
 
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