I was happily running my Castle Zagyg campaign on Friday night, when the PCs wandered off the map into a section of the dungeons that I'd designed. We'd been a bit combat-light in recent sessions, so I made sure they were stocked with plenty of monsters they could fight.
First, the group encountered some goblins. They talked to them! I'm really enjoying how this group worked. Soon they learnt about "Webfoot", a dangerous scourge of the goblins which they'd pay the PCs to kill. Ooh... soon the PCs were being escorted through the goblin lair to the tunnels on the other side where Webfoot resided.
(Oops - hadn't designed Webfoot yet. I reskinned a young black dragon and we were fine).
However, the group, treacherous bunch that they are, were making note of the goblin numbers so that they could take them out on the way back... The group is 5 PCs of levels 2 and 3.
Then they reached one of the main goblin caves, in which two dozen goblins were doing what goblins do when not fighting adventurers. Adam asked me if they were all minions. I'm pretty free with that information, and told him about 20 were minions.
Nate and Adam looked at each other. 20 Minions? Yeah, that was still a threat. 4-5 minions? Not really. But 20? Ooh, boy!
It's nice to get that reaction from your more headstrong players.
Anyway, in a couple of hours I'm off to my Sunday campaign as we continue through H2 Thunderspire Labyrinth. We've just reached the Well of Demons section (so I guess we have 3-4 sessions left of this adventure). Anyway, just checking monster numbers:
W1: 4 monsters
W2: 7 monsters
W3: 9 monsters
W4: 4 monsters
W6: 3 monsters
W7: 5 monsters
W8: 6 monsters
W9: 1 solo monster
W10: 6 monsters
Incredibly, no minions! (I think there's only one encounter in the adventure with minions). From what I'm seeing of the published adventures, 3-7 monsters are pretty much the norm. There are time when I want the shackles to be broken, and minions to rain from the sky... let's have 30 monsters in a single encounter and see what happens!
But perhaps that's just me.
Cheers!
First, the group encountered some goblins. They talked to them! I'm really enjoying how this group worked. Soon they learnt about "Webfoot", a dangerous scourge of the goblins which they'd pay the PCs to kill. Ooh... soon the PCs were being escorted through the goblin lair to the tunnels on the other side where Webfoot resided.
(Oops - hadn't designed Webfoot yet. I reskinned a young black dragon and we were fine).
However, the group, treacherous bunch that they are, were making note of the goblin numbers so that they could take them out on the way back... The group is 5 PCs of levels 2 and 3.
Then they reached one of the main goblin caves, in which two dozen goblins were doing what goblins do when not fighting adventurers. Adam asked me if they were all minions. I'm pretty free with that information, and told him about 20 were minions.
Nate and Adam looked at each other. 20 Minions? Yeah, that was still a threat. 4-5 minions? Not really. But 20? Ooh, boy!
It's nice to get that reaction from your more headstrong players.

Anyway, in a couple of hours I'm off to my Sunday campaign as we continue through H2 Thunderspire Labyrinth. We've just reached the Well of Demons section (so I guess we have 3-4 sessions left of this adventure). Anyway, just checking monster numbers:
W1: 4 monsters
W2: 7 monsters
W3: 9 monsters
W4: 4 monsters
W6: 3 monsters
W7: 5 monsters
W8: 6 monsters
W9: 1 solo monster
W10: 6 monsters
Incredibly, no minions! (I think there's only one encounter in the adventure with minions). From what I'm seeing of the published adventures, 3-7 monsters are pretty much the norm. There are time when I want the shackles to be broken, and minions to rain from the sky... let's have 30 monsters in a single encounter and see what happens!
But perhaps that's just me.

Cheers!